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Ratings and Statistical Explanations

History:

Back when I got started with the NCAA Women in 1989 they had a system where we used course rating (slope was still pretty new at this time). By 1992 that system was abolished because of the following reasons:

While they were correctly requiring all golf courses to be rated based upon the yardage set up for that particular event, you still have differences in how people rate golf courses (if you think this isn't true there is no need for you to read any further; and don't call me either).

Even with a well rated golf course, the set up and/or the conditions can have a large impact on scoring.

The system was being abused as Coach's found out which golf courses were rated harder than they should be (everyone wanted to go to those events) and which courses were rated easier than they played (these would be the events to avoid).

When this system was abolished we went to a new system where actual head to head records became the most important criteria (and still is today; and should be). In the first few years we were not even allowed to release any scoring information to the selection committees.

In 1995 I remember looking at the results from a Men's Tournament in Hawaii. The field was so strong that the average score of the players in this field was about 1 over par. On the first day the winds were over 40 miles per hour and the average score was 85. On day two the average scores under more normal conditions were around 73. It dawned on me that we could use the actual data to determine which rounds were flukes and which rounds were normal. So I created Adjusted Ratings. After about a year and a half of testing and a lot of discussion, the NCAA started using Adjusted Ratings as a reliable indicator of scoring average. Surprisingly there were very few minor modifications made to the first model and even after 5 years of testing and scrutiny, the Adjusted Ratings have preformed flawlessly based upon the knowledge that no system is perfect.

How do Adjusted Ratings work?

Every time we run a rating (ranking of scoring averages) we also run the Adjusted Ratings side by side. It has gotten to the point where we run a rating almost every day and sometimes more than once a day when the season has become established (everyone has played). We start with the raw scoring average versus par and equalize every score to a par 72. Then we go into every round of every tournament and look at the scoring averages of all of the players in that field. We compare their scoring average as a group with what they actually average as a group in each round. For example: if we went into an event where the average score of the field (based upon par 72) was 74 and the average score of the field for the first round was 76, we would adjust all scores down by 2 shots. If the next round the average score of the field is 73 we would adjust all scores for that day up by 1 shot. The theory is that we know that something caused those players (as a group) to shoot that average score of the day. We call that difference "conditions". We don't really care what those conditions are. They could be weather, they could be course set up, or they could be ease or difficulty of the golf course. It is possible that the group, as a group, just had an abnormal day. The law of large numbers works in our favor as the likelihood of "abnormal group days" is quite unlikely. Of course there can be small fields. The adjustment takes that into consideration as those results are weighed with less consideration in calculating the Adjusted Ratings. One of the premises of the Adjusted Ratings is that it is better to under-adjust in those situations where data is less reliable than to over-adjust.

The best part of the Adjusted Ratings system is that the adjustments are made in a dynamic fashion meaning that every time we run an Adjusted Rating we take the latest raw scoring averages. Lets go back to our example and assume that the calculation was made in October. By April those same players in that field may now have an average score of 75. Therefore we would now adjust the first round down by 1 shot and the second round up by 2 shots. By doing this, the data gets more and more reliable so that by the end of the season (the most critical time), we have identified those rounds of those tournaments that "conditions" dictated scores that were "not normal".

Why are Adjusted Ratings a good indicator of scoring for College Golf?

Because they are based upon actual results and completely void of opinion, the Adjusted Ratings cannot be abused. If you go to a golf course that is very easy you pretty much know that your scores will be adjusted upwards and conversely if you go to a very difficult golf course or play in horrible conditions you have the comfort of knowing that those scores will be adjusted down.

  • The dynamic nature of always re-adjusting throughout the year lessens the already low chance that the scores are affected by an "abnormal day by a group of players".
  • Course Rating and Slope cannot take into account weather conditions or course set up (both of which can drastically affect scores).
  • The Adjusted Ratings are totally objective in their approach (no opinions like: the weather was horrible).
  • Strength of field has zero impact on Adjusted Ratings as it is the golf course that is actually being adjusted.

This discussion is not to bash the USGA Course Rating and Slope System. That is a fine system that works nicely for Handicapping where you take your best 10 of 20 scores. Rather this discussion follows the idea that for College Golf, Adjusted Ratings are a better indicator of scoring.

In closing here is the example that I always use. If we had a score of rating the "systems" where 0 was imperfect and 10 was perfect I would say that the following scores would be reasonable.

Raw Scores 1
Slope and Course Rating 2
Adjusted Ratings for NAIA

4

Adjusted Ratings for NCAA Division III 5
Adjusted Ratings for NCAA Division II 6
Adjusted Ratings for NCAA Division I 8

The first problem with what I have done here is that I have stereotyped by Division. The assumption is that Division I Teams travel more and have a wider variety of opponents than Division II and so on. While this assumption is correct for the Divisions as a whole, there are groups of teams within each Division that schedule more like one of the other Divisions (i.e. Some Division I programs do not schedule a wide variety of teams while some NAIA programs do.). A wider variety of opponents has a positive impact on the Adjusted Ratings, but even at the lowest level of scheduling the ratings are more reliable than a straight Slope and Course Rating system based upon the aforementioned reasons.

Bottom line is that better programs have a wider variety of opponents and therefore the Adjusted Ratings work very well at the top end of the spectrum and while they do not work as well at the lower end the performance is still better than straight Slope and Course Rating. The main purpose of Golfstat is to provide information for the various Divisions to determine the schools advancing to post season. The difference in reliability between Adjusted Ratings and Slope and Course Rating is considerable for the potential post-season teams.

This is not to say that someday we will come up with something even better. I am not closed minded about this and we are always trying to improve what we have.

Sincerely,

Mark Laesch

Golfstat's H-T-H and Relative Rank Explanation

Eligibility | Strength of Schedule Calculation | Relative Ranking Explanation | Presentation of the H-T-H Standings

TO BE ELIGIBLE FOR H-T-H or RELATIVE (2 Requirements):

1. Schools must have played at least the current minimum number of rounds. The end of year minimums are as follows:

  • Division 1 Men: 15
  • Division 2 Men: 12
  • Division 3 Men: 7
  • Division 1 Women: 15
  • Division 2 Women: 15
  • Division 3 Women: 12
  • NAIA Men & Women: 6
  • JCAA Men & Women: 10

2. Schools must have played a minimum number of different opponents during the year (NAIA & JCAA). Either of the following 2 scenarios can be met to satisfy this requirement:

A minimum number of different opponents in their Division or higher equal to the current minimum number of rounds for Division 1. For purposes of this comparison Division 1 is considered a higher level than Division 2. Division 2 is considered a higher level than Division 3, NAIA or JCAA. NAIA, JCAA and Division 3 are considered equal. (The previous statement should not be misconstrued to mean that the levels of golf are different. It is more a comparison of the ability to travel the country and play a larger array of opponents.)

or

A minimum number of different opponents (any Division 1,2,3, NAIA, or JCAA) equal to twice the current minimum number of rounds for Division 1.

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STRENGTH OF SCHEDULE CALCULATION:

Strength of schedule is determined by the team adjusted scoring average of a schools opponents. The adjusted scoring average of those opponents has an additional adjustment component for this calculation based upon the minimum rounds played by the opponent compared to the current minimum rounds required for a Division 1 school. Any opponent not having played that required minimum number of rounds will have their adjusted scoring average adjusted upward.

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EXPLANATION OF THE RELATIVE RANKINGS:

HOW TO UNDERSTAND THE RANKINGS:

Welcome to the Relative Rankings. Here is some insight on how to think about the ranking and how those calculations are made.

The goal of this tutorial is to cover every aspect of the Relative Rankings, in understandable language. As always, a Coach may contact me to discuss anything regarding the rankings. The ranking is quite simple. It compares each team, one-on-one, against every other team in the country. It does this in a relative manner. What that means is that a percentage value is applied to every one of those decisions. This is called the Relative Win Loss Percentage (RWLP). The number of teams you are up on still determines the order of the final ranking, but now every one of those decisions is made with a relative answer which means that the actual difference between two teams may be 60%-40% or 70%-30% as opposed to 100%-0%.

Here are five things to think about when trying to understand the ranking:

1. Every event you play in is actually a series of dual matches and comparisons. If you play in an event where you are 3-0 against all of the Schools going in, and you win, you may not see any movement, but look at the comparison of your RWLP from the previous Ranking. If you beat Schools by as much as before you will see an improvement in your RWLP versus that School. The same can be said to a situation where you are 0-3 against all of the Schools. Again, if you win the event, you have improved your RWLP, but you are still most likely behind all of those Schools.
When it becomes interesting is where you are 1-0 or 0-1 against all of the Schools. In these situations if there were 15 Schools and you finished 5th: if you were 1-0 going in you will most likely see a small drop in your ranking. Where you were 0-1 you will most likely see a nice bounce in your ranking. At worst you should see improvement in the RWLP against those Schools where you were previously behind.
Remember that the most important think to look at is your rate of change in RWLP every week against every other School.

2. Just because you are up on a School (1 on 1) does not guarantee that you are ahead of them in the rankings. It is statistically impossible for that scenario to always hold true in a large field ranking and we have hundreds of Schools in our field. To try to simplify this concept think of Major League Baseball. A team in first place can have a losing record to a team behind them and this is often the case. The reason for this is because all games count equally. Here is also an answer to the question: If A beats B and B beats C and C beats A, who is better. The answer is: how have they all done against Teams D-Z.

3. Here is a hypothetical question: If you had 20 Schools (A-T). Let's say that School A has beaten all other 19 Schools 6 out of 10 times (and to simplify, always by the same number of shots). We know School B is 4-6 against School A, but let's say that School B is 10-0 (same shot differential in all events) against the other 18 Schools. The hypothetical question is: Who is better, A or B. The actual answer is that it depends upon your perspective. The way the Committees favors is that the more Schools you are ahead of is more important. So that is what we do. However, an equally good argument could be made for the other perspective. In one perspective, School A has actually proven they can beat everyone. In the other perspective, the laws of probability favor School B, but they have not proven that. In the Relative Ranking both perspectives are given to help give the Committees more in depth data to make their decisions.

4. Everytime the ranking is run it starts from scratch using the data that is available (which keeps growing). What that means is as follows: No School has an advantage that is pre-determined or helpful if they start the early season well. If we run the season forwards or backwards it does not matter because there is no time sensitive piece to analyzing the data. Nothing from the previous season is ever used. Movement early in the season can be wild in both directions whereas late in the season any added data as a percentage of total data is less and so there will be less movement.

5. The Ranking is one tool the Committees use, but they have other criteria and other tools and other data available to make their decisions. If we have done our job properly, the Committees have all of the information they need to do two things. One is to make the best decisions possible. Secondly is to be able to totally defend those decisions. Some think that the Committees just take the rankings as is. I can assure you from experience that does not happen. On the other hand there are coaches who think that the rankings should be used as the total decision maker exactly as they are. I have always (and I HAVE NEVER DEVIATED) said that would be a bad idea becasue no matter how good a model is, it cannot handle certain exceptions. The greatest computer in the world is the human mind. It can analyze data more rationally than any electronic device. What it cannot do is handle the volume of data needed to make some decisions. Electronic devices can analyze data down into smaller compartments that then allow the "human computer" to properly analyze the end result. I could give you many examples over 25 years where unique circumstances necessitated the need for a human to be the final arbitrator.

I realize everyone wants to totally understand the rankings. You can, but no one can ever totally understand the week to week movement because the human mind cannot comprehend that much data (where everything that took place has meaning) in a short period of time. When I look at the rankings every week I also have a pre-determined mind set on what I think they will do. It does not always work. The difference for me is that I will then go look at all of the raw data (the exact same raw data that the committee has total access to) to see if it makes sense. From an accuracy point of view, the data has always made sense. From time to time over the years, there have been conceptual parts that may not make sense and then the question has to be asked: is that just an abnormality or will it happen often enough and can we do something to resolve the situation that does not cause "harm" in another ways. All abnormalities are brought to the attention of the Committees to analyze.

Most notable concerns that are addressed in the Relative Ranking:

1. There has always been an argument that it was unfair to look at all events equally when they might be a different number of rounds. All stroke differentials are viewed on a per round basis as opposed to an event basis.

2. The model goes through a series of filters to make all of the one-on-one decisions. When a filter is reached that has the needed data, the decision is made at that point. The problem with this is that there are certain situaions where the amount of data used to make that decision in a certain filter is sometimes inadequate. If that minimum is not reached, the filter is pro-rated with the next filter below until that minimum, has been achieved. This allows for making better decisions in situation where the amount of data is inadequate. By the end of the year this is never a problem for DI, but it helps especially DII, DIII, NAIA, and NJCAA to properly analyze data throughout the season.

3. All decisions involving Level 1 or Level 2 Common opponents are sensitive to both the wins and losses between the Schools as well as the stroke differential. Example: School A beats School C by 6 shots per round and School B beats School C by 4 shots per round. In the Relative Ranking the RWLP is allocated by how close that stroke differential is. The greater the differential, the greater the value awarded to the School that has a better stroke differential. In the common opponent filter there is a .5 point value awarded for stroke differential.

Bottom line, always look at every event as a series of duals.

RELATIVE RANKING CALCULATION:

Every School that has met the eligibility requirement is compared head to head against every other School in their Division. In determining which school gets the "Comparative Win" in the head to head comparison a filtering decision making process is used. The data analyzed is used in a Relative way. What this means is that each School gets a percentage of the data favoring them (RWLP). The model keeps track of both the RWLP and the "Comparative Wins". As an example. If School A vs School B comes out in a Relative fashion as 60% of the data for School A and 40% of the data for School B, School A gets the "Comparative Win". If the Relative data ends up 50/50 the two Schools each get 1/2 of a "Comparative Win" (this is almost impossible). If there was a School C who goes against School B and gets 70% of the Relative data, in the end ranking you would have Schools A and C with 1 "Comparative Win" and School B with none. School C would be ranked higher than A because the higher RWLP is the tie breaker. Their 70% average would exceed School A's 60% average. Of course in reality there are hundereds of Schools, but the concept would work exactly the same.

NOTE: In any comparisons, all stroke differentials are calculated to a per round basis using actual strokes and actual rounds played. Also in the examples below 16 is the minimum number of Level 1 Common Opponents you need by the end of the year and 25 is minimum number when you combine Level 1 and Level 2 Common Opponents. In reality, these minimum numbers grow throughout the season and are based on the minimum number of rounds requirement.

FILTER 1 - Head to Head competition. If the two Schools have not played, go to FILTER 2:
Filter 1 is analyzed by comparing all Common Opponents as to differential in victories against said Common Opponent and also Relative Stroke differential (i.e. the greater the differential, the more value awarded). A Winning Bonus factor is also awarded to the School that is up in the Head to Head Competition when analyzing the Common Opponent comparison. That Winning Bonus Factor is in addition to the fact that the winning School has already benefited from the victory and those stroke differentials gained when they competed Head to Head. .5 a point is awarded from the analysis of the two Schools record against the Common Opponent and .5 a point is awarded for the disparity of stroke differential between the two Schools and the Common Opponent. If there are not at least 16 Common Opponents (which is actually FILTER 2), then FILTER 3, which is Level 2 Common Opponents is also analyzed. If after analyzing Level 2 Common Opponents there are less than 25 total Level 1 and Level 2 Comparisons, then FILTER 4 (Adjusted Scoring, Adjusted Drop Score, and Strength of Schedule) is utilized in a pro-rated fashion. In other words, if there were 24 Level 1 and Level 2 Common Opponents (but less than 16 Level 1), the results of that data would be weighted as 96% of the decision (24/25) and the FILTER 4 data would be weighted as 4% (1/25) of the decision.

FILTER 2 - Common Opponents: Any common opponents (Division 1, 2, 3, NAIA, or JCAA) are used to make the determination. Both Level 1 and Level 2 Common Opponents (FILTER 3) are used to determine the percentage of Common Opponents a team is up. The Level 1 Common Opponents are figured the same way they are in Filter 1. If there are less than 25 Level 1 and Level 2 Common opponents, the same pro-ration applied in FILTER 1 is applied here.

FILTER 3 - A Level 2 Common Opponent is where the comparison is between School A and School B. School A has played School C, but not School D. School B has played School D, but not School C. However, Schools C and D have played each other. Each of these comparisons is worth .5 of a point, but only Stroke Differential is used since there is no logical way in this mulit-level comparison to deal with the various Wins and Losses. There is however a Winning Bonus Factor awarded for multiple victories over an opponent in the various calculations in this filter. Since the Level 2 Opponents and sub-opponents of the C and D Schools can be different, the comparison is viewed from both the perspective of School A as well as the perspective of School B. Between School A and B, the School with the highest percentage of points is the winner of the comparison.

FILTER 4 - FINAL FILTER - Combination of Adjusted Stroke Average, Strength of Schedule, and Average Drop Score are used. This FILTER is weighted internally as follows: Adjusted Scoring Average 60%, Strength of Schedule 25%, Adjusted Drop Score 15%. The points are also awarded in a Relative fashion. In other words, if School A has an Adjusted Scoring Average of 70.00 and School B is 70.01, School A is not a black and white winner receiving all 60% of that awarded value. Rather, both Schools would receive close to 30% with School A getting slightly above 30% and School B getting slightly less than 30%.

There are 6 potential decion making paths:

1: Schools A and B have played Head to Head and have at least 16 Level 1 Common Opponents.

2: Schools A and B have played and have less than 16 Level 1 Common Opponents, but at least 25 Level 1 and Level 2 Common Opponent comparisons.

3: Schools A and B have played and have less than 16 Level 1 Common Opponents and Less than 25 Level 1 and Level 2 Common Opponent comparisons. In this path, FILTER 4 is utilized on a pro-rated basis as discussed above.

4: Schools A and B have not played, but have at least 25 Level 1 and Level 2 Common Opponent Comparsions.

5: Schools A and B have not played and have less than 25 Level 1 and Level 2 Common Opponent Comparisons. In this path, FILTER 4 is utilized on a pro-rated basis as discussed above.

6: Schools A and B have not played and have zero Level 1 or Level 2 Common Opponents. In this situation, FILTER 4 is used entirely. By the end of the year, the use of this path is statistically insignificant.

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EXPLANATION OF THE PRESENTATION OF THE STANDINGS:

Since this Ranking is referred to as and handled like a Standing, the main presentation is in the form of a won-loss record with the format being (wins/total opponents). Anytime you see one of the presentations that show both a Division and a Region Standing, note that those standings only relate to that particular universe. Therefore, the following hypothetical relationship is possible: Assume that you had a Division with 100 schools and 10 Regions within that division that had 10 schools each. It is possible for a school to be 91-9 in the Division and be towards the top (and certainly ahead of every school in their Region) of that Division universe. However, all 9 of their "losses" could be against the other 9 schools in their Region universe and they could be 0-9 and in last place behind all of the Region Schools in that universe even though they are ahead of all of those schools in the Division universe.

I have never seen that particular hypothetical scenario take place, but I often see movement where schools can be ahead of other schools in their Region universe, yet behind them in the Division universe. Admittedly, this seem illogical, but the main use of these standings are for the NCAA, NAIA and JCAA to use in their determination of post season participants. Therefore, those situations are very helpful as yellow flags where the system is not in perfect alignment. Those "yellow flags" are the system telling the selection people to ask why and take a deeper look at those situations that involve "bubble teams". Let me editorialize here briefly: No matter what ANYONE tells you, ALL SYSTEMS have potential to produce results that would create yellow flags. Golfstat's H-T-H Standings are the only one that points those situations out to aid in the selection process. This is precisely why I have always told the NCAA, NAIA, and JCAA that what Golfstat does is produce good analytical data for humans to make good analytical decisions. Furthermore, I always tell the associations that they should never go away from having humans make decisions because there are always situations that are created during the season that cannot be "perfectly" accommodated by any model. With all of that said, Golfstat's Relative Ranking is the only model that uses 100% of the official data and also the only model that uses totally accurate data.

Web Page and EMAIL Coach's Reports Presentation:

The first column after the school name, Division Standing, is the wins/opponents record for each school based upon the head to head filter previously explained. Any school that has an N/E to the left of their name is not eligible for NCAA post season play. NAIA does not even list schools not eligible for post season play.

Adjusted Scoring Average: Is the average score of the counting scores, adjusted for conditions (see explanation of adjusted scoring). Adjusted Scoring is a more relevant base of comparison than the raw scoring numbers.

Average Drop Score: Is the average score of the non-counting scores, adjusted for conditions.

Versus Top 25: This shows what the Division Standing Record is for those schools listed in the Top 25 of the Standings that this particular school has actually played. Remember that a school can actually have played another school and beaten them, but still have a loss in the filter system should other data overwhelmingly overturn that competition.

Rank of Schedule: This shows the rank of schedule for this school based upon the explanation listed before. Rank of schedule embodies all NCAA Division 1, 2, 3, and NAIA Schools.

Wins: This shows the number of wins for this school in events that they have played where there were at least 5 schools competing. Remember that the system ignores any school that is not affiliated with the NCAA, NAIA, or JCAA.

Eligible Tournaments OFFICIALLY REPORTED and used at Run Date: This shows how many tournaments that are registered and scheduled to be completed at the run date have turned in their results and those results have been accepted as OFFICIAL by Golfstat according to the various rules stipulated by either the NCAA, NAIA, or JCAA.

Selection Committee Presentation:

The first column after the school name, REG., shows the Region that school plays in.

Division Standing, is the won-loss record for each school based upon the head to head filter previously explained. Notice that every teams total of competitions (wins and losses) is equal to the number of schools shown minus themselves. Any school that has an N/E to the left of their name is not eligible for NCAA post season play. NAIA does not even list schools not eligible for post season play.

Reg. Rank (or Div. Rank if looking at a Regional Printout), shows that schools ranking in the standings for the nest column to the right which will show the Region Standings (or Division if looking at a Regional Printout). These two standings columns shown together can show (especially when looking at a Regional Printout) those yellow flags that were discussed earlier.

Adjusted Scoring Average: Is the average score of the counting scores, adjusted for conditions (see explanation of adjusted scoring). Adjusted Scoring is a more relevant base of comparison than the raw scoring numbers.

Average Drop Score: Is the average score of the non-counting scores, adjusted for conditions.

Versus Division Top 25: This shows what the Division Standing Record is for those schools listed in the Top 25 of the Standings that this particular school has actually played. Remember that a school can actually have played another school and beaten them, but still have a loss in the filter system should other data overwhelmingly overturn that competition.

Versus Division 26-50: Same explanation as above using the next 25 schools.

Versus Region Top 10: Same explanation as above using Top 10 schools in Region.

Versus Region 11-20: Same explanation as above using next 10 schools.

Rank of Schedule: This shows the rank of schedule for this school based upon the explanation listed before.

Wins: This shows the number of wins for this school in events that they have played where there were at least 5 schools competing. Remember that the system ignores any school that is not affiliated with the NCAA, NAIA, or JCAA.

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Ham and Egg | Putting Par | Fairway Hit/Greet Hit

Ham and Egg
The number on the left is the average number of birdies and pars that the player makes when they hit the green in regulation.

The number on the right is the average number of birdies and pars that the player makes when they did not hit the green in regulation.

The higher the total of the two numbers is good. The maximum is 18.

The higher the number on the left shows how much pressure the player is putting on the golf course to score low numbers. Obviously, they are getting more birdie opportunities.

The higher the number on the right shows the amount of pressure that the player is putting on their short game to score par better.

As an example: If a player's Ham & Egg early on is 10/2 and later in the year in goes to 8/6, that is good, from the fact that the total of the two numbers is higher. However, it also shows a trend that the player is relying on their short game quite a bit to score good numbers. If later on the Ham & Egg goes to 10/4 the total of the two is the same, but it shows that the player is now putting more pressure on the golf course to score low numbers (giving themselves more birdie opportunities).
Hole 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Par 4 4 3 4 4 5 4 3 5 4 4 3 4 5 4 3 4 4
Score 5 3 2 5 4 5 4 4 6 3 4 3 4 4 5 4 4 3
GIR * *   * *   *   *   * *   * *   * *
Par or Bird
-GIR
  *     *   *       * *   *     * *
Par or Bird
-Missed GIR
    *     *       *     *          

As you can see in this example the player made Par or Birdie while hitting the Green in Regulation on 2, 5, 7, 11, 12, 14, 17, and 18 for a total of 8. The player made Par or Birdie when Missing the Green on 3, 6, 10, and 13 for a total of 4. Therefore their Ham&Egg would 8/4.

This statistic shows how they are doing their scoring on the golf course. Obviously you want the two numbers to add up to 18. The higher the number on the left shows that the player is putting pressure on the golf course to go low. The higher the number on the right shows that the player is putting pressure on their short game to do their scoring for them. What might be most important is the change in this relationship from tournament to tournament. Of course when analyzing any changes in these number from tournament to tournament you also need to factor the particular golf course you were playing (i.e. small greens versus large greens would be a factor that could influence these numbers).

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Putting Par
The Putting Par statistic is a good putting and short game indicator. Putting Par assumes that a player should 2 putt every green they hit in regulation and 1 putt every green they miss. Theoretically, they would then shoot even par. So the actual calculation works like this: If a player hits 10 greens in a round and of course misses 8, they should 2 putt those 10 greens for a total of 20 putts and 1 putt the other 8 and therefore have a total of 28 putts for the round. The difference between their actual number of putts and the formula calculated number they should have (28) is their putting par. If they had 32 putts their putting par would be 32-28 or 4. If they had 25 putts their putting par would be 25-28 or -3.

From an analysis point of view, lower is obviously better. I think an important comparison is to look at the Putting Par number compared to the Score versus Par number. If the Putting Par is higher or close to that number it tells you that the player is losing most of their shots around the green. If the number is quite a bit lower than score versus par, it tells you that they are losing shots from tee to green. A simple way to look at it would be if you have a Score versus Par of 5 and a Putting Par of 2 you could say that they are losing 2 of those 5 shots around the green and the other 3 from tee to green. That is not a perfect relationship, but it is close.

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Fairway Hit/Green Hit
The two number should add up to 100 (100%); sometimes it will be 99 or 101 with rounding). The statistic looks at the Par 4 and 5 holes where the green was hit in regulation. Of those greens the number on the left is the percentage of times that the fairway was hit. The number on the right is the percentage of times that the fairway was missed before hitting a Par 4 or 5 green.
Hole 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Par 4 4 3 4 4 5 4 3 5 4 4 3 4 5 4 3 4 4
FW Y Y - N N N Y - N Y Y - N Y Y - Y N
GIR Y Y Y N Y N N N Y Y Y Y Y Y N N N N

In this example the Par 4 and 5 greens that were hit in regulation were 1, 2, 5, 9, 10, 11, 13, and 14. Number 3 and 12 were also hit, but they are Par 3 holes. Of those previously mentioned holes, the fairway was also hit on 1, 2, 10, 11, and 14. Other fairways were hit, but those greens were not hit. So the number of FW hit on Par 4 and 5 holes where the green was also hit was 5. The total number Par 4 and 5 greens hit was 8. The left hand number would be 5/8 or 63 and the right hand number would be 3/8 or 38 (this would be a rounding situation where numbers add up to 101).

This statistic is a reinforcement statistic for your players. Chances are that you tell them the right start to hitting a green is generally putting the tee ball in the fairway. This statistic, more often than not, proves that point.

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Top Frosh Impact Explanation

Top Frosh Impact is a measure of how strong and how impactful your freshman class of golfers is. It is a rather simple calculation. Every player who has the minimum number of rounds to be rated for their average score is eligible.

Here is the way the calculation works. If we have 300 schools in a division that have played enough rounds to be rated we start with the assumption that each one of those schools has 5 starters in their lineup for a total number of "starters" being equal to 1500 (300 x 5). We determine who those 5 "starters" are on each team by using the 5 players who have played the most rounds. If there is a tie for most rounds played we take the player(s) with the best score versus par rating.

Then we give each of those players a fictional rating of the number of "starters" in the division. In this example we are using that number would be 1500. Finally we go through and find which "starters" are freshman and replace the fictional rating we gave them (in this example 1500) with their actual score versus par rating. If that rating happens to be higher than our "starters" maximum we do not replace the number.

Then we simply calulate the relative impact versus the maximum it could be to come up with that number. One thousand (1000) is the highest score achievable and you would get this by having 5 freshamn in your starting lineup and they are rated 1 - 2 - 3 - 4 - 5 in the division. The worse score would obviously be where you had no freshman and therefore all 5 of your starters in this example would still have a rating of 1500.


Tournament Scoring Software

The Golfstat Scoring Software is offered at NO CHARGE to any NCAA, NAIA and NJCAA school in the country. If your collegiate program is not affiliated with any of these governing bodies you are still entitled to the FREE software if any team in your tournament is NCAA, NAIA or NJCAA affiliated.


Here are some of the features that coaches like about the software:

  • All of the NCAA, NAIA and NJCAA programs that have registered with Golfstat have rosters on the program.
  • It has the ability to set tee-times quickly and easily for any college tournament format imaginable.
  • It is the most accurate and efficient process for compiling results after each round of the tournament, including statistical information for each player and team....(the coaches love this feature).
  • It prints out media releases after each round.
  • IT PRINTS OUT THE REQUIRED NCAA, NAIA and NJCAA RESULT FORMS AT THE END OF THE TOURNAMENT.

The software can be used for any competition with another school.

When you register your tournament with Golfstat, all you have to do is ask for the free software and we will send it to you about a month in advance so you have plenty of time to set the tournament up. There will be instructions and a phone number on how to reach us if you have questions about the software! Below you will find a hyperlink to a copy of the instructions, yes, it is quite long but, we feel that it walks you through the process step by step. So please be patient.


Software Instructions:

RESULTS SOFTWARE

SUMMARY OF IMPROVEMENTS FOR: RESULTS SOFTWARE

  1. For Men's Tournaments, 9-Hole scoring is now possible on the Software. Women's do not allow 9-Hole scoring. You have to enter par and yardage for a 9-Hole course (you have the 4 course set ups available) to take advantage of this option. When taking advantage of a 9-Hole set up, the other 9 Holes must be left in their original starting status of dashes (---). If an error is made when entering, a new zero all feature has been installed to return a course set up to it's original starting status.
  2. There is a new option when updating scoring to enter a Team only penalty. These happen about every 2 years and we never had anything in place to deal with them.
  3. A new Statistical printout has been added that shows the Top 15 Players and Teams at your event in the following areas:
    -Par 3 Scoring     -Par 4 Scoring      -Par 5 Scoring
    -Most Eagles       -Most Birdies       -Most Pars
  4. On the leaders Hole by Hole printout we have included the Par for the golf course.
  5. A new cleaner format on several of the results printouts.
  6. This year, as an added protection to the data, we ask those of you who have the ability to E-MAIL to: E-MAIL us all files beginning with SCOR (followed by the Tournament number) as attached files before you mail back the diskette. Our E-MAIL address is mail@golfstat.com. Index for directions and example of Shotgun and Fixed Hole Pairings Format.
GOLFSTAT COLLEGIATE SCORING SYSTEM
Developed by: MARK LAESCH, GOLFSTAT
COPYRIGHT (C) 1998, All Rights Reserved, Golfstat
Check out Stats, Scores, and More:  www.GOLFSTAT.COM
PROGRAM NAME: RESULTS
Welcome to RESULTS.  RESULTS, the software, is designed to handle
all scoring and pairings for your Collegiate Golf Tournament. 
You need the following hardware to run RESULTS: 
MS-DOS (IBM Compatible) 386 or greater Personal Computer (a lap
top will work fine).  A color monitor is beneficial, but not
necessary.  Your computer must also be able to handle a 3.5 inch
diskette.
-A printer (EPSON configuration preferred). 
-A ten key pad is not a necessity, but will be beneficial.  If
you are using a lap top without a ten key pad we suggest you plug
in an external keyboard with a ten key pad, but remember, it is
not a necessity.
-The personalized diskette and these directions sent to you by 
Golfstat.
That's all you need.
  WE RECOMMEND THE FOLLOWING BEFORE YOU START:
  -Make a backup of the diskette.
  -For best results get completely out of WINDOWS, WINDOWS95     
   or WINDOWS98.  Run the software in DOS directly and not by   
   using the DOS prompt in WINDOWS, WINDOWS95, or WINDOWS98. 
   IF YOUR COMPUTER IS LESS THAN 2 YEARS OLD START THE PROGRAM
 THROUGH WINDOWS IN YOUR MS-DOS PROMPT
There is some work that needs to be done before your Tournament
starts.  Options 1 through 8 all relate to work done before the
Tournament starts.  That will be explained in these directions. 
RESULTS can handle up to 60 teams of six players plus 60 other
individuals.  It can also handle up to 4 different courses played
in the Tournament.  The latest registered rosters for all Men's
and Women's NCAA Divisions are included (Men's Divisions II & III
may be partial since registration is not mandatory) so that
entering names of players and schools is not necessary or very
minimal.  At most Tournament's there is a location where someone
receives the scorecards turned in by the players and then adds
them up to check the score.  RESULTS replaces that function
because it works like a calculator to double check the total
score.  At the same time the information has then been entered
into the computer and all results forms that will be needed by
Sports Information, the Media, and Golfstat will be automatically
available.
Let's get started.  Notice that all segments of these directions
begin by underlining the first word.  This segment on getting
started should be read first and then you should actually do what
is said here to make yourself as familiar with RESULTS as you
will need.  There are several options that you can take with
RESULTS.  Each option will have a segment of directions devoted
to it.  This segment is more of an overview.
You may run this software directly from the Golfstat Diskette on
an A: or B: drive.  Or you may copy all of the files from the
Golfstat Diskette to the C: (Hard Drive) of your computer.  You
may do this by putting the Diskette in your 3.5 inch drive (let's
assume A: Drive for these directions) and having your computer in
your C: Drive in the directory that you desire.  Simply type COPY
A:*.* C:*.* and all files will be copied to your hard drive.
Type in and enter RESULTS to start your program.  The first time
you do this it will take some time to get the program started as
certain files will be created.  This will only happen that first
time.
Welcome to your main screen.  In the upper left hand corner you
see 1 Add or Delete Participating Schools followed by other
options.  This particular option is blinking which means the
cursor is located at this option.  Notice at the bottom of the
screen how the different keyboard keys you can use with this
screen are explained.  The actual key used is shown in white
while the explanation is shown in red.  All options will have key
use help lines like this and they will be located at either the
bottom of the screen, the top of the screen, or the right side of
the screen.  Use your cursor up and down arrows to move around
the options.  ENTER the option you want.  ESC when you are done
with the program.  If at any time during the running of RESULTS
an error situation arises, you will here a beep followed by a
Red Screen.  Within the Red Screen will be a White Screen that
defines the Error and tells you how you should handle it.  
At the right you see some information.  This information is as
follows:
-Time of Day
-Days till files expire. (RESULTS is designed for single use and
only for the Tournament that you registered.  After 45 days the
files on this diskette will cease working.)
-Tournament.  (This can be changed.)
-Number is the Golfstat number assigned to this Tournament.
-Color codes of the different types of options available with 
RESULTS.
Once you have started entering scores (" 9 Enter Scores for
Today's Round") options 1 and 3 will not work anymore.  This is
to guard against incorrectly entering wrong scores.  If for some
reason you have started entering scores and realize that you left
out a school or had a wrong player playing, you can take either
option 1 or 3 and type in the Secret Code STARTOVER (all
capitals).  However, this will erase all data except Par and
Yardage for the various course plus any pairing formatting
(option 6) that you have done.  All other work you may have
completed will have to be redone.  MAKE SURE THAT YOU HAVE THE
PLAYERS ENTERED CORRECTLY WHO ARE PLAYING BECAUSE ONCE YOU START
ENTERING SCORES YOU CANNOT CHANGE THIS UNLESS YOU START OVER. 
The Options: Two important things to remember:  These options
have been placed in category order of how you would use them for
the set up and scoring of your Tournament.  Don't be afraid to be
bold when you are new to this software.  More often than not, the
computer will tell you when you have made a mistake.  Another
thing to remember is that this software is broken down into 2
major areas: scoring and pairings.  The scoring portion of the
software is required as part of getting results to Golfstat. 
The pairings are not.  You don't have to use any part of the
pairings (options 6, 7, and 8), but they are available to make
your Tournament run smoother.  Before we discuss in detail the
options available, lets look at the most logical order of steps
you would take to use this software for your tournament assuming
that you are using the pairings:
      
     Step  1: Use option 1 to tell the computer which schools 
              are sending a Team or Individuals to your 
              Tournament.
     Step  2: Use option 2 to print a registration form for each
              of these schools.
     Step  3: Use option 6 to format your tee times for each 
              round.
     
     Step  4: Use option 5 to enter the yardage and par hole by
              hole for any and all courses being used.
     Step  5: Have the schools use the registration forms when
              they arrive to fill out their lineup and then enter
              those lineups for Teams and Individuals using 
              option 3 (use option 4 if players need to be added
              or edited on roster file).
     Step  6: Use option 6 again to set the proper Teams and 
              Individuals in the already formatted tee times.
     Step  7: Use options 7 and 8 to print out pairings and
              scorecard labels for the first round.
     Step  8: Use option 9 to enter scores when players turn in their scorecards.
     Step  9: Use options 10-15 to print out any desired results
              reports after round is finished and updated (You 
              update when you finish option 9 after all scores
              have been entered.  You can actually have the 
              computer automatically print out the main results
              reports when exiting option 9 by taking the #3
              update option.).  
     Step 10: For rounds 2, 3, and 4 you would repeat steps 6
              through 10.
   Last Step: When updating the files after entering scores for  
              the Final Round, make sure to answer that you are
              in the Final Round.  This will automatically note
              that on the printouts.  This will also cause the 
              computer to automatically print the NCAA Rating 
              System report which must be immediately FAXED to 
              Golfstat.  Remember that the diskette quits        
              functioning 45 days after it is first prepared by  
              Golfstat.  However, the ASCII Text Results files   
              that the software creates will be permanent.
              
1 ADD OR DELETE PARTICIPATING SCHOOLS
This option identifies which schools are sending a team and/or
individuals to your Tournament.  These schools are referred to as
participating schools.  All rosters for all schools enrolled in
the Golfstat NCAA Rating System are already included in the files
that have been sent to you.  What you are trying to accomplish is
to find the Golfstat ID number associated with a participating
school and enter that number.  You must list all participating
schools before you can run option 3.  This is the most
complicated scoring option and the keyboard keys at the top
change when you invoke the look up feature (explained next
paragraph) so we will discuss each keyboard key.
NUMBER of school - If you know the 3 digit Golfstat Team ID
number simply enter that number.
ESC End - Ends this option and sends you back to the main menu.
SPACEBAR revert Add/Delete Mode - By striking the spacebar at
this point you toggle back and forth as to whether you are adding
or deleting participating schools.  You will notice the word
ADDING or DELETING will be constantly flashing on your screen to
indicate which mode you are in.
LETTER School List - If you don't know the Golfstat ID of a
school type the first letter of that school to see a listing. 
When you do that you have invoked the look up feature and your
keyboard keys will change at the top.  Schools beginning with the
letter you typed will show up in the bottom left hand corner 10
schools at a time. To see the next 10 schools beginning with that letter 
(assuming there are more than 10) strike the ENTER key
which is one of the two keyboard key changes.  To exit the look
up feature strike the SPACEBAR key which is the other keyboard
key change.  Note that the spacebar key has two distinct
functions depending whether you are in or out of the look up
feature.  If you can't find the school in the look up feature try
different letters that might make sense (i.e. California at Los
Angeles is listed as UCLA; the letter C won't show you their ID
number, but U will).  If after exhaustive search you cannot find
the school (All Divisions form Men's and Women's schools should
be included.  It is possible that a first year NCAA school has
not registered onto the system at the time your Tournament is
held.), you can use the 999 key entry explained below.
999 to create record for school not on Golfstat NCAA Rating
System - This allows you to still enter scores for schools not on
the Golfstat NCAA Rating System.  When you type 999 you will be
asked to enter the name of the school in both a long (20
character) and short (10 character) format.  You can strike ESC
at any time during this entry to abort this feature if you have
made an error.  If you do use this feature remember that you
still have to enter the players names using option 4.
2 PRINT REGISTRATION FORMS
This option doesn't have to be used, but is a great benefit in
running the next option as well as using the pairings options for
your Tournament.  This option allows you to print out a
Tournament Registration form for any participating school in your
Tournament.  All you have to do is enter the Golfstat ID number
listed next to the school.  Obviously, you cannot run this option
until you have first run option 1.  By just striking the ENTER
key you can print a registration form for all schools
participating in your Tournament.  This registration form can be
used by the participating school to enter their lineup.  It also
deals with information important to help identify schools for
your volunteers and for communicating with that school during the
Tournament.  The participating schools Coach simply fills in
their lineup along with the above information.  They need to
remember to note any players playing as individuals.
3 IDENTIFY TEAM OR INDIVIDUAL PLAYERS
This option identifies which players on participating schools are
playing for the team or as individuals.  If a player is playing
as an individual simply enter an I for that individual.  The
lineup you receive from the coach will have team players in
numbered positions, enter the lineup number for each player
playing as a member of the team.  RESULTS handles 4 person, 5
person, or 6 person teams.  This option will not allow you to
duplicate or skip lineup numbers.  If a team has 3 or less
players, they will all have to play as individuals.  If all
participating schools do not have a team or at least 1
individual, you will not be able to enter scores.  
4 EDIT/ADD ROSTERS OR TOURNAMENT INFORMATION 
This allows you to add new players or to correct spelling errors
or errors in the year in school of the player.  You may also
change Tournament information (name, dates, course, location) if
they are incorrect.  Keep in mind that any changes you make will
change the permanent Golfstat record for the NCAA, so be sure of
your changes.  Year in school should be defined from an
eligibility point of view.  This option is also used to enter the
names of players for a school that is not currently on the
Golfstat NCAA Rating System, but you added in option 1.  If you
are adding a name of a player to an existing school, please place
that name after the last name shown as opposed to the first open
line (DO NOT CHANGE THE POSITION OF PLAYERS ALREADY ON THE FILE) 
Note that if you are changing Tournament Information, you will
enter 999 as your "Team Code" when the computer asks for that
code.  Unlike other options in this program, this option can be
used at any time, even after you have started entering scores.

5 EDIT PAR AND YARDAGE FOR COURSES
With RESULTS you have the ability to play 4 different golf
courses in your Tournament.  This option simply allows you to
enter the yardage and par for any course used.  When taking this
option the first question you are asked is which course.  There
is nothing magical here, just answer 1 for the first course you
play and follow suit with any additional courses that are played. 
This option has to be completed before any scores are entered. 
You don't need to change the yardage and enter a new course just
because you change the location of the tees for a round unless
you change the par of any given hole.  If you have to use the
start over feature, yardage and par information will be reset.
MEN'S TOURNAMENTS ONLY:  If you have a nine hole round the
software can accommodate this by just entering yardage and par
for the nine that was played and leaving the other nine holes as
you initially saw them (--- for yardage and - for par).  The
computer course used (1,2,3 or 4) must be different than the
course used for 18 hole rounds.  
If you make errors and want to get a course yardage and par back
to it's initial starting point just TYPE Z to zero all for that
course.
 
6 PREPARE TEE TIMES FOR ROUND
This option allows you to format tee times and also allows you to
set tee times.  Formatting can be done at any time.  Setting of
tee times can only be done once the lineup has been set (option
3) and the tee times have been formatted.  RESULTS checks to make
sure your number of formatted tee times matches your number of
players before it allows you to set any tee times.  When you are
setting tee times you have the option to set tee times by lineup
or results.  Both of these will be explained in this section.
The first question you are asked is WHICH ROUND DO YOU WANT? 
Your options are 1 through 4.  Next RESULTS  will ask you if you
want to Format tee times (TYPE F), set tee times (TYPE S), 
Escape back to the main menu if you mistakenly took this option.
  LET'S FIRST LOOK AT FORMATTING TEE TIMES:
There are 100 possible tee times for each round and up to 4
players can tee off at that time.  Formats for tee times can all
be done before the Tournament starts.  The keyboard keys are
shown on the right side.  Let's look at each one.
ESC.end - When you are through formatting this will return you to
the main menu.  Before returning RESULTS will tell you how many
tee times for players have been formatted.  It will also check
for duplicate formatting and will not allow you to return to the
main menu until this has been corrected.  The ESC key is also
used during the use of any of the formatting functions.  It
allows you to abort that function in the middle instead of having
to go through the whole function to abort out of a mistake.
PGUP or PGDN - As mentioned, there are 100 possible tee times per
round.  They are shown 20 at a time on the screen.  Using PGUP or
PGDN will allow you to look at the next 20 tee times or the
previous 20 tee times.
FORMAT COPY - If you are using the same format for more than 1
round you can simply copy the previously entered format for
another round instead of having to redo the whole thing.  If you
take this option RESULTS will ask you which previously formatted

round want to copy.  This option can also be used if the format
between rounds changes slightly, because once you have a copied a
format you can still edit it.
GOLF COURSE - This allows you to format which Golf Course is
being played (you have up to 4 golf courses and all could be used
in any given round).  When invoking this selection RESULTS will
ask you to enter a 2 digit number called FROM followed by a 2
digit number called TO.  It is simply asking which range of tee
times do you want to enter a particular course number for.  As an
example you could enter FROM as 01 (numbers 1 through 9 have to
be entered as 01, 02 etc.) and TO as 30.  You are telling the
computer that you are about to enter which course was played for
those particular tee times.  This allows the computer to enter
that course number for all of those tee times at once.  You
cannot enter a TO number that is less than the FROM number.  The
TO number can equal the FROM number.  FROM and TO are also used
for HOLE, TIME, DELETE, and MANUAL.  We will not explain them
each time, but rather refer you to this section.  Once you have
entered FROM and TO you will be asked which golf course.  Your
options are 1, 2, 3, or 4.  Notice that the tee times you are
formatting do not have to be showing on the screen.  In this
example you are formatting 30 tee times at once and only 20 can
be shown on the screen at once.  In fact, the tee times you are
formatting don't have to be the ones showing.  We do suggest that
you double check your work.  After you have entered which golf
course you are formatting RESULTS gives you a fail safe option
which allows you to Continue or ESC to not accept what you have just done. 
If you type ESC, RESULTS will reject what you have
just done.  Any other key will accept the formats entered.
HOLE -  Formats which hole players tee off from (refer to GOLF
COURSE to explain the use of FROM and TO).  HOLE first asks you
if you want a Fixed Tee Start or a Shotgun Start.  If you pick a
Fixed Tee Start RESULTS will ask you the range of tee times using
FROM and TO.  Then it will ask you which hole you are starting
from (2 digits).  Again you will have the Continue or ESC which
allows you to reject or accept this information.  If you pick
Shotgun Start RESULTS will go through the same FROM-TO process,
but then will ask you how many groups are Teeing off from each
hole.  You may answer 0 through 4.  You are asked this question
for all holes (1-18).  Of course the final total number of groups
that you enter must equal the number of Tee Times that you are
formatting.  When you pick a Fixed Tee Start every tee time in
the FROM to TO range that you picked will start from that hole. 
In the Shotgun Start, tee time holes are set by your answers to
how many groups are teeing off at each hole (also see SWITCH for
help on formatting Shotgun Starts).
TIME - Formats the starting time for each tee time (refer to GOLF
COURSE to explain the use of FROM and TO).  TIME first asks you
for your FROM to TO range.  It then asks you to enter the time
for the FROM tee time.  This must be entered as 4 digits (i.e.
8:00 is entered as 0800).  Then it asks for an interval between
tee times.  This interval can be anywhere from 1 to 15 minutes. 
Upon accepting the information through the Continue or ESC, the
times will be automatically entered for the desired FROM to TO
range.
ATTACH - Allows you to enter a whole wave of Teams for a segment
of tee times.  Let's say that your first 5 tee times have been
set up for the five players on the first four teams 
(by pre-seeded lineup or round results).  You can use ATTACH to format
these 20 players in one step.  RESULTS first asks FROM (see GOLF
COURSE) which tee time you want to start the attachment.  Using
our example let's say we answer 01.  Then you are asked to put in
the two digit number of the teams you are attaching.  Remember
that this is a format number and is only used for the computer to
help set tee times.  It has nothing to do with the Golfstat
School account number used in other options.  Typically, a
Tournament seeds Teams by number before the Tournament or their
finish position respective to the field after a given round. 
This would be that number.  RESULTS is also flexible enough that
when you use this same option to set tee times you can make
adjustments on the fly if it works out better for your pairings. 
When attaching you must attach 2, 3 or 4 teams.  If you are
attaching 1 team you must use MANUAL.  Using our example, let's
say that we enter 01, 02, 03, and 04.  RESULTS then asks for the
Team Format.  In most Tournaments, the number 5 player tees of
first followed by the 4 player and so on.  The default for Team
Format is 5D which stands for 5 players on a team and teeing off
in descending order (as described above).  
Your other 3 options are 5A, 6D, and 6A which stand for 5 players 
ascending order, 6 players descending order, and 6 players 
ascending order.  If you have a Shotgun Start and this causes an 
unusual sequence for how your lineup tees off, you may use the 
SWITCH option after ATTACH to flip 2 groups into the proper order.  
You may also use MANUAL. Once again RESULTS uses the Continue or 
ESC to accept or reject this information.
MANUAL - Allows you to format a group of tee times in a specific
column (Player 1, Player 2, Player 3, or Player 4).  When using
MANUAL you are first asked your FROM to TO range (refer to GOLF
COURSE).  Then you are asked which Player column (1, 2, 3, or 4). 
The Continue or ESC is invoked at this point.  Upon accepting to
go on you are then asked to manually format the range of tee
times you entered in the Player column you entered.  You have 2
choices, one for a team player and one for an individual.  Let's
say that we have a Shotgun Start and because of the slotting of
the tee times you have players from team format number 01 teeing
off under Player column 1 in the following order (player 4,
player 5, player 2, player 3, and player 1).  Additionally let's
say that the number 1 individual then tees off in tee time 06.
FROM would be 01, TO would be 06, and Player column would be 1. 
When formatting manually you enter a 3 digit code.  If it is a
team player, you enter the 2 digit team format number followed by
the player position number.  For an individual you enter "I" for
individual followed by a 2 digit format number.  It the previous
example those entries would be as follows: 014  015  012  013 
011  and I01.

DELETE -  Allows you to delete tee times that have already been
formatted incorrectly.  You can do the same thing by just
changing the information and writing over previously formatted
tee times, but this allows you to also delete tee times that just
won't be used.  Let's say that you want to delete tee times 15
through 20.  You would enter these number for your FROM to TO
(refer to GOLF COURSE) range.  You are then asked to Continue or
ESC.  If you accept, these tee times formats are deleted.  You
may also delete a player format column without deleting the rest
of the information in any particular tee time.
COMPRESS - If you delete tee times in the middle or have a player
in player columns 1 and 3 of a certain tee time, but not in
player column 2, the COMPRESS feature will compress all of your
formatted tee times into the most condensed position.  When you
ESC this option a compress automatically takes place, but this
allows you to it while you are still formatting.  You are asked
if you want to Continue or ESC.
RESTART - If you have totally messed up what you are trying to do
you can pick the RESTART feature which will take you back to the
point where you started when you called up this option.  You are
asked if you want to Continue or ESC.
SWITCH - Allows you to flip the information under Players 1-4 for 2 Tee Times.  
The computer asks you which Tee Time you want to
flip.  Let's say you answer 15.  The computer only flips
consecutive Tee Times.  So in this case it would flip 15 and 16. 
It does not flip the information for Time, Hole, and Course. 
SWITCH is a valuable time saving tool for Shotgun Starts.
  LET'S NOW LOOK AT SETTING TEE TIMES:
Setting tee times is fast and easy.  When you take this option
you will notice a slight time lag.  That is because the computer
is checking to make sure that the number of tee time positions
that you have formatted is equal to the number of players
playing.  
There are two ways that you can set tee times, by lineup or by
results.  The first round has to always be by lineup, but you
have your choice on subsequent rounds.   There are two
differences between setting tee times by lineups or results.  In
results, players on a team are repaired within their team based
upon results.  Secondly, the order in which teams and
individuals are given you to set is different between the two. 
In results, the teams and individuals are given to you in order
of where they stand in the Tournament at the present time.  In
you choose lineup, the teams and individuals are presented to you
based upon the team's account number with Golfstat.
Teams are always presented to you first and individuals are
presented to you after the teams. The screen tells you how many
team players and how many individual players are to be set. 
ESC  - Will end this option at any time without finishing if you
need to exit for any reason.  Unlike all other options, you don't
need to use ESC when you are done.  The computer will
automatically end the option once you have set tee times for all
teams and individuals.
SPACE(BAR) - Like the format feature, the formatted tee times are
shown to you.  They are shown 10 at a time instead of 20.  The
SPACE(BAR) simply allows you to look at the next 10 tee times. 
Unlike format, you cannot go backwards to look at tee times.  You
always have to go forwards.
ZERO - Allows you to start over without having to leave the
option.
The first team is presented to you and you asked to type a 2
digit response.  The response is the team format number where you
desire this team to be positioned.  The team presented to you has
a number next to it, but that is just a counter so you know how
many teams you have set.  Of course, if you are setting by
results, that number is the order that the computer has teams
listed on the results file and could very well be the same format
number value that you enter.  Because the NCAA handbook breaks
ties differently for Men and Women, RESULTS gives you the
flexibility to set teams that are tied where they should be. 
If you use a format number that you have already used, the
computer will tell you a duplicate has occurred and ask you to
respond again.  If you use a format number that has not been used
as a format number, the computer will give you the option of
trying again or getting out of the option to fix a possible
formatting error.
As you format teams and individuals, the tee times listed change
from the format style to a listing of the players who occupy that
tee time as a double check for your work.
Let's give an example:  Four teams A, B, C, and D are playing and
two individuals X and Y.  You have 11 tee times of twosomes
formatted as Teams 01, 02, 03, and 04 along with individuals 01
and 02.  If you are setting by lineup the computer will present
you the first team listed as 1 A.  If they need to go in to the
lineup set tee format as the fourth team you would type 04.  Next
is 2 B and you might type 01.  Then 3 C and you might type 02. 
And finally 4 D you would type 03.  Let's say that for
individuals you type 01 and 02 respectively.  Now let's say that
your format for Round 2 is exactly the same, but that you are
setting by results.  Let's say that team D is leading the
tournament followed by a 3 way tie between A, B, and C.  Let's
also say that according to the NCAA handbook, for tee time
purposes, the tie should be broken as B-C-A.  The computer will
present you team D first shown as 1 D.  You would type 01.  Then
the computer might show you 2 A, but you would type 04.  Then the
computer might show you 3 B and you would type 02.  Finally the
computer would show you 4 C and you would type 03.  The same
logic takes place for individuals.  When you computer has
presented all teams and individuals to you it automatically
returns to the main menu. 
7 PRINT TEE TIMES ON PRINTER
This prints out pairing sheets that you can use for whatever
purpose you desire.
8 PRINT LABELS FOR TEE TIMES
This prints labels that can be used for your scorecards.  You
should use 3 wide 2 5/8 x 1 inch labels.  If you have trouble
lining up the labels with your printer you might try printing the 
labels on regular paper and use a copy machine to line up the
labels correctly.  Another more difficult solution is to print on
plain paper and cut and tape the labels.
9 ENTER SCORES FOR TODAY'S ROUND
The first thing this option does is go in and make sure that you
have done options 1 and 3 correctly.  If you have not this option
will tell you what you did wrong and make you fix it first.  It
does this because once you enter this option, options 1 and 3
cannot be used anymore unless you start over.  This check by the
computer only happens the first time you take this option.
Next it will ask you which Round (1,2,3, or 4) is being played.
Next it will ask which course(s) were used for this Round.  It
will only ask you this information for courses where you have
entered the par and yardage.  Simply type Y if the course was
used and N if it wasn't.
Next you will receive a REMINDER that you will need to have your
Golfstat Diskette handy when you enter the Final Round scores so
that you can get information onto that diskette properly and
send it back to us at Golfstat.
The main entry screen is set up alphabetically by participating
school.  Players within a participating school are alphabetical
by their first names.  There are 10 players listed per screen. 
You can use the up and down cursor or Page Up or Page Down to
move from screen to screen or within the screen.  The only
unusual keyboard key is - which is used to end this option. The
reason for using an obscure key is to prevent an inadvertent
ending of this option.  
Notice that when you enter scores hole by hole that you only use
1 digit numbers.  If there is a score on a hole that is 10 or
greater you must type 0 which will key the computer to ask you
for a 2 digit number for that hole.  If you inadvertently type 0
and the score for that hole was a single digit number like 5,
simply type 05 and the computer will revert it to single digit
status.  The highest score per hole allowed by the computer is
39.
Because the data entry is so quick per player, if you find an
error after you have accepted the hole-by-hole numbers you
entered, you must re-enter all holes.  You do have the ability
to edit individual holes before you accept the hole-by-hole
scores in case you made an error on a particular hole.  You do
this with the Quick Edit feature.  Of course you can always start
over during hole-by-hole entry by striking the ESC key.  If you
want to edit an already entered and accepted score, strike
SPACEBAR again.  You will be asked if you are sure that is what
you want to do.  
 
If more than one course was played in a round you will be asked
which course that player played.  Note that on the right side of
the screen, scores are kept for Daily Total, Tournament Total,
and which course was played each round is also shown.  WD stands
for withdrawing from a round and DQ stands for disqualification. 
When withdrawing or disqualifying a player from a round you do
not strike the SPACEBAR before entering the W or D.  Nine hole
scores are allowed only for Men (see Yardage and Par option 5).
When you exit this option you have 4 exit options.  You can
return to the Main Menu, you can update the files without
printing reports, you can update the files and print the
reports, or you can enter a Team Penalty.  
The Team Penalty option (4) will bring you back to this screen to take one of the
other 3 options.  When taking options 2 or 3 you will be asked if
this is the "Final Round".  If you took option 2, but say this is
the Final Round, the computer will automatically invoke option 3. 
In Final Round status the computer will also allow you to break
ties for first place.  You don't have to do this, and may simply
by-pass the tie break feature by entering 999.  At this time the
computer will also copy important data files to the Golfstat
Diskette that we sent you.  You need to return that Diskette to
Golfstat since there is information we need to retrieve.  The
copying will be slightly different depending upon your use of
either your Hard Drive or the Golfstat Diskette as your working
drive.  They will be explained in detail on the screen.  Just
make sure you have your Golfstat Diskette with you for the "Final
Round".  As an additional protection of data we ask that you also
E-Mail the diskette data back to us before mailing the diskette
if you have those capabilities.  E-Mail the following files as
attachments to GOLFSTAT@ICE.NET:  All files beginning with
SCOR(followed by the Tournament number).
10 PRINT 1 PAGE MEDIA SUMMARY
   ***Note that options 10-13 automatically create an ASCII Text
file that is written directly to your Hard Drive in the directory
that you are currently in.  These files are useful for
transferring data electronically and also can be used for your
own creativity in adding a small story to the top of the
information or editing anything that you cannot edit through the
program.
This prints a quick 1 page results summary which shows the Top 20
Teams and Players.  This particular report will run over onto a
second page if there is a large logjam of players at 20.  This
give you the option of releasing it in long form or cutting it
off.  ASCII Name: ASU (plus Tournament Number plus Round)
11 PRINT TEAM RESULTS
This prints out results for all teams in the Tournament.
ASCII Name: ATE (plus Tournament Number plus Round)
12 PRINT PLAYER RESULTS
This print out results for all players including individuals.
ASCII Name: APL (plus Tournament Number plus Round)
13 PRINT PLAYER AND TEAM SUMMARY
This prints out a report which shows all teams in order along
with all players on that team.  The players are also shown in
order within their team.  Players playing strictly as individuals
are grouped together at the end of this printout.
ASCII Name: ATP (plus Tournament Number plus Round)
14 PRINT COURSE HOLE BY HOLE & STATS
This prints out a report that shows you how each hole played for
each round on any course that was played.  It also prints out a
report that shows the tournament Player and Team leaders in 6
categories.
15 PRINT TOP TEN PLAYER'S HOLE BY HOLE
This is a report for the media that shows hole by hole scores for
the Top 10 individuals in the Tournament.
16 PRINT GOLFSTAT REPORT - NCAA RATING REPORT
							VERY IMPORTANT!!!  This report needs to be FAXED to Golfstat
							immediately following the Tournament.  
It is set up to FAX easily. It does not need to be sent after each round, only the
final round.  You should also immediately send back, by mail, the
diskette that we sent you as we have information that we need to
retrieve from it.  If you want to keep your data files you can
copy them onto another diskette.  Remember that those files are
only good for 45 days from when we sent you the diskette.
If you have read this carefully and have a little working
knowledge of computers and golf you should do just fine with this
software.  If you do have any questions, please call us at (309)
828-6430.  By using the start over feature, you can actually
practice with this software and put in bogus data.  You can then
erase the bogus data by starting over.
TROUBLE SHOOTING
Program will not even come up on screen:
1. Your computer must have at least a 386 or greater processing
   chip.
2. Your version of DOS must be at least 5.0
3. You should only run the programs directly from DOS and not the
   DOS prompt in Windows or Windows95 or directly from Windows or
   Windows95.
You can't get files to copy or write new information to them:
1. The write protect switch on the diskette is in the wrong 
   position.  It should be in the up position when looking at
   it in the lower right hand corner on the back of the diskette.
Program works, but information doesn't print out:
1. All of the same reasons listed for "Program will not even come
   up on screen".
When printing results you get a "red screen" error that File
cannot be found.
1. You did not update after entering scores.  Go back into 
   entering scores and get back out using option 2 or 3.
When trying to update scores you get a message that reads: "A
Score, a Withdrawal, or a Disqualification has not been entered
for every player yet.  You must do this before the files can be
updated.  It is possible that the problem is with another round."
1. Go back into scoring and look at every player.  The farthest
right column of information deals with which golf course a player
played in each of the 4 possible rounds 
(4 digits in this column are for each of the 4 possible rounds).  
Every player should have a 1, 2, 3, 4, or ©(dash) listed for each 
round of the tournament that has been played to this point.  
There should be a 0 for any round that has not been played or will not be played (note: if
you have a 3 round event and round 2 gets rained out the computer
still looks at the 2 rounds as 1 and 2, not 1 and 3).
## Cs. Hole Time Player 1 Player 2 Player 3 Player 4
01 1 1A 8:00 TEAM 04-2 TEAM 05-2 TEAM 06-2
02 1 1B 8:00 TEAM 04-1 TEAM 05-1 TEAM 06-1
03 1 2 8:00 TEAM 04-3 TEAM 05-3 TEAM 06-3
04 1 3 8:00 TEAM 04-4 TEAM 05-4 TEAM 06-4
05 1 4 8:00 TEAM 04-5 TEAM 05-5 TEAM 06-5
06 1 5 8:00 TEAM 01-1 TEAM 02-1 TEAM 03-1
07 1 6 8:00 TEAM 01-2 TEAM 02-2 TEAM 03-2
08 1 7 8:00 TEAM 01-3 TEAM 02-3 TEAM 03-3
09 1 8 8:00 TEAM 01-4 TEAM 02-4 TEAM 03-4
10 1 9 8:00 TEAM 01-5 TEAM 02-5 TEAM 03-5
11 1 10 8:00 TEAM 10-1 TEAM 11-1 TEAM 12-1
12 1 11 8:00 TEAM 10-2 TEAM 11-2 TEAM 12-2
13 1 12A 8:00 TEAM 10-3 TEAM 11-3 TEAM 12-3
14 1 12B 8:00 TEAM 10-4 TEAM 11-4 TEAM 12-4
15 1 13 8:00 TEAM 10-5 TEAM 11-5 TEAM 12-5
16 1 14 8:00 TEAM 07-1 TEAM 08-1 TEAM 09-1
17 1 15 8:00 TEAM 07-2 TEAM 08-2 TEAM 09-2
18 1 16 8:00 TEAM 07-3 TEAM 08-3 TEAM 09-3
19 1 17 8:00 TEAM 07-4 TEAM 08-4 TEAM 09-4
20 1 18 8:00 TEAM 07-5 TEAM 08-5 TEAM 09-5

EXAMPLE OF SHOTGUN HOLE FORMAT

Most areas are similar in Shotgun versus Fixed Hole formatting.  We will only look at the differences.  Notice that the players play in ascending order within their Team instead of descending order (1-2-3-4-5 vs. 5-4-3-2-1).  This is all handled by one variable within the ATTACH Procedure.  The same idea works for the Individuals in using the MANUAL Procedure.

Notice the time is the same for all Tee Times.  On the Starting Hole we actually answered that we were playing a Shotgun format.  RESULTS then asked how many groups were teeing off from each hole.  On holes 1 and 12 we answered 2: for the rest of the holes we answered 1.

The final difference is that we used the SWITCH Procedure to properly align the players on holes 1 and 12 where 2 groups were teeing off.  Notice on the second wave of Teams how the Players tee off in 1-2-3-4-5 order.  On the first wave they tee off 2-1-3-4-5.  That is because there are two groups teeing off the first hole.   Originally when we ATTACHED those Players were 1-2-3-4-5 order, but we used SWITCH to align them properly on the 1st and 12th holes.  By doing this a Team will now have their Players come through the holes in a 5-4-3-2-1 order.

 

## Cs. Hole Time Player 1 Player 2 Player 3 Player 4
01 1 1 8:00 TEAM 04-5 TEAM 05-5 TEAM 06-5
02 1 1 8:10 TEAM 04-4 TEAM 05-4 TEAM 06-4
03 1 1 8:20 TEAM 04-3 TEAM 05-3 TEAM 06-3
04 1 1 8:30 TEAM 04-2 TEAM 05-2 TEAM 06-2
05 1 1 8:40 TEAM 04-1 TEAM 05-1 TEAM 06-1
06 1 1 8:50 TEAM 01-5 TEAM 02-5 TEAM 03-5
07 1 1 9:00 TEAM 01-4 TEAM 02-4 TEAM 03-4
08 1 1 9:10 TEAM 01-3 TEAM 02-3 TEAM 03-3
09 1 1 9:20 TEAM 01-2 TEAM 02-2 TEAM 03-2
10 1 1 9:30 TEAM 01-1 TEAM 02-1 TEAM 03-1
11 1 10 8:00 TEAM 10-5 TEAM 11-5 INDIV. 05
12 1 10 8:10 TEAM 10-4 TEAM 11-4 INDIV. 04
13 1 10 8:20 TEAM 10-3 TEAM 11-3 INDIV. 03
14 1 10 8:30 TEAM 10-2 TEAM 11-2 INDIV. 02
15 1 10 8:40 TEAM 10-1 TEAM 11-1 INDIV. 01
16 1 10 8:50 TEAM 07-5 TEAM 08-5 TEAM 09-5
17 1 10 9:00 TEAM 07-4 TEAM 08-4 TEAM 09-4
18 1 10 9:10 TEAM 07-3 TEAM 08-3 TEAM 09-3
19 1 10 9:20 TEAM 07-2 TEAM 08-2 TEAM 09-2
20 1 10 9:30 TEAM 07-1 TEAM 08-1 TEAM 09-1

EXAMPLE OF FIXED HOLE FORMAT

When formatting the pairings you have to enter the following information: Which golf course (you can set up 4 different courses), Which Hole, What Time, What Teams or Individuals fill the Tee Times.

In this example we have 11 Teams and 5 Individuals.  Notice the top 6 Teams Tee of the Front and the Bottom 5 Teams and Individuals Tee off the Back.  There are 100 Tee times available for each round.  The format screen shows 20 at a time.  We only need 20 for this example (note the left hand column).  You may have up to 4 players per Tee Time (note that we have threesomes with the Player 4 column blank).

As you can see, the #5 player from Teams 4,5, and 6 Tees off at 8:00 from the 1st Tee.  The second wave of Teams starts from the 6th Tee Time starting at 8:50 from the 1st Tee.  The only real difference about the back is that you have the five individuals.

The beauty of RESULTS is that the first wave of Teams (4,5,6) was entered with 1 procedure (the ATTACH procedure).  The other three waves of Teams were entered the same way.  The five individuals were also entered using 1 procedure (MANUAL).  Once you are proficient with RESULTS a format like this takes about 2 minutes.

Features:

  • Live Internet scoring
  • Immediate update of team and player scores to the tournament web page
  • Reserved real time scoring page on Golfstat's web site
  • Advance promotion of your event on Golfstat's home page
  • Daily scorecard for each player with player photo on the tournament web page
  • Enter scores hole-by-hole or any combination you desire
  • Easy add and edit scoring features
  • Creates and prints scoring forms needed for any volunteers
  • Option of sponsor logo on web site results and Golfstat's home page
  • Web wireless capable

As a further service, Golfstat can also send a Scoring Representative to your tournament to handle all of the scoring duties. Call us for a quote and availability.

Cost

$410 per event
Add-on options: $175 for sponsor logo that will appear on Golfstat's web site - on both Golfstat's home page promotion of the tournament and the real-time scoring page with the tournament results.

More information

Please email Golfstat for more information: mail@golfstat.com


Statistical Software

Golfstat Basic Qualifying Software Instructions

Welcome to GOLFSTAT BASIC QUALIFYING. These directions were last updated on January 22, 2000. There are several things you need to do before you run the program. These programs will only run from your C: drive (Typical Hard Drive). Therefore you need to create a directory or folder and then copy all files from this diskette to that directory. Remember that this software is MS-DOS based and does not run from Windows. When getting into the program you need to click your START button in the lower left hand corner. Then click PROGRAMS and then click the MS-DOS prompt. You will need to change to your directory once you get into DOS. You do this by typing CD/(name of directory). When this software was created for you a file showing your Team Name and your latest Roster on the Golfstat System was included. These two areas can be edited, but it is best to leave the Players in the same order to make it easier to communicate with Golfstat on any issue.

The name of the program to run is QUAL. Type QUAL and Enter to start the program. You will see your Team name along with 5 Options.

Edit Team/Player Names

This option allows you to Add, Delete, or Edit Player names. It also allows you to change the name of your School. When using this option there are 4 movement keys available. The TAB key moves you forward by one space. The BACKSPACE key moves you backwards by one space. The ENTER key goes to the next field. The ESCAPE key takes you back to the MAIN MENU. Once you have started entering data you absolutely do not want to change a Player to a new position on the file as all data files are positional and will always line up with the position being used when the data was first entered.

Enter Statistics

The first screen you encounter when taking this option is a screen showing all players. This is where you tell the program how many rounds each player played. All rounds entered at one time must be on the same golf course. You can enter as many as 9 rounds for each player. If you make a mistake simply wrap around and correct your mistake. You can use the ENTER key to bypass a Player and not change the number that is currently showing. When you have entered the proper number for each player you should ESCAPE to continue. If you have no rounds listed when escaping the program will take you back to the MAIN MENU. Otherwise you will be taken to the next screen.

On the next screen you enter the Par for the golf course. You are allowed to enter nine hole scores in this software, but you still have to put in all 18 holes of the par or you cannot get out of this screen. Once you have entered the hole-by-hole par simply ESCAPE to the next screen.

This is the actual entry screen. Notice that you are told which Player is being entered as well as which round of that Player is being entered (i.e. Player Round 1 - 5). The screen also shows you which round of the total rounds that you are entering (i.e. Team Round 6 - 25). The first question you are asked is did the Player play an 18 Hole round or a 9 Hole round. If the Player played 18 Holes type ENTER. If they played the Back Nine type B. If they played the Front Nine type F. If playing nine holes, the program will use the Par from the nine you entered. There is one other key stroke besides these three that you can use at this time. You may TAB to the next round. This is useful if you really don't have data for this player and need to bypass entering anything for them. It is also useful later in this session when you are given an option to edit your data. This will allow you to bypass to the round that you want to edit. If you don't have any data for a player, a blank record will actually be written to the file. That will not cause any problems with any of the printouts, but you will see later that you do have an opportunity to delete that record.

You have finally made it to the data entry part of the screen. The first thing you need to know is that at any time if you have messed up this round or the information before it (i.e. 18 vs. 9 holes) you may simply SPACEBAR to start this round over from the beginning.

There are 23 pieces of data that you enter for each round. They are:

Score Birdies Pars Bogeys Double Bogeys Eagles

You don't enter score greater than Double Bogey, the program backs into that.

Fairways Hit Fairways Missed Left Fairways Missed Right

Total Putts Putts on GIR 3 Putt Greens

Up & Downs Possible Up & Downs Sand Saves Possible Sand Saves

Greens Hit in Regulation Greens Hit 15 Ft. or less from Hole Par 3 Greens Hit

Greens in Regulation are Total Greens Hit in Regulation. Those hit inside 15 Ft. are how many of that Total that were hit close and not in addition to.

Greens Missed Left Greens Missed Right

Greens Missed Short Greens Missed Long

Greens missed No Chance are calculated from other information entered.

On this screen you have several keystrokes to benefit in moving around the screen. The Up and Down arrow can move you from statistic to statistic. ENTER will move you to the next statistic. When you enter data you must type the number and then ENTER to right justify the data. When you are done entering the data ESCAPE. The program will check for any logic errors. If a logic error is found, you will be asked to correct it before you can proceed. If no logic errors are found the program will go to the next round.

When you have reached the end you will be asked if you need to go back over the rounds. You must type N to end the data entry. Any other key will send you back to the first round to make edits. The data that you entered will be there so you won't have to re-enter. It just gives you a chance to make any edits needed. The number at the top left hand corner is simply the average number of seconds it took you to enter each round. It means nothing.

When you have ended the data entry, you will receive a printout of what you have entered for each player as a hard copy back up.

Print Statistics

One at a time, you will be given the opportunity to print the statistics for each player who has at least one round. ESCAPE to bypass that player. At the end a comparison report will also kick out comparing your players against each other on most of the statistics. When this option is done running the program ends. You will have to type QUAL to get back into the main program.

Delete a Previously Entered Round

Once you have accepted data there is no way to edit. Your only option is to delete the round and re-enter it. If you do need to delete a round for that or any other reason you should use this option. When taking this option you will be asked to choose a Player. Choose the correct Player by typing the two-digit Player number to the left of their name. The program will search the files for any rounds that Player has played. The number of the round (of all rounds entered), the Player's Name, and the data that was entered along with the hole-by-hole par will be shown. The data to the right of the Player's Name and the data in the next row are the numbers that you entered for the 23 statistical input categories. Every 3 digits will be a piece of data (right justified). The last 3 digits on the second row will always be zero and contain no data. The data on the third row to the right is the hole-by-hole Par. You have three choices. SPACEBAR to delete that record, ESCAPE back to the Main Menu, or any other key to continue the search. If you choose to delete a record the program will ask you to confirm that you want to delete. SPACEBAR again will delete the record. You should note that a deleted record leaves an empty space on the file that will be filled by the next round that is entered. Therefore, in searching for records to delete they are not necessarily in the order that you entered them.

ESCAPE to End the QUAL Program

Golfstat Deluxe Qualifying Software Instructions

Welcome to GOLFSTAT DELUXE QUALIFYING. These directions were last updated on January 22, 2000. There are several things you need to do before you run the program. These programs will only run from your C: drive (Typical Hard Drive). Therefore you need to create a directory or folder and then copy all files from this diskette to that directory. Remember that this software is MS-DOS based and does not run from Windows. When getting into the program you need to click your START button in the lower left hand corner. Then click PROGRAMS and then click the MS-DOS prompt. You will need to change to your directory once you get into DOS. You do this by typing CD/(name of directory). When this software was created for you a file showing your Team Name and your latest Roster on the Golfstat System was included. These two areas can be edited, but it is best to leave the Players in the same order to make it easier to communicate with Golfstat on any issue.

The name of the program to run is QUAL. Type QUAL and Enter to start the program. You will see your Team name along with 5 Options.

Edit Team/Player Names

This option allows you to Add, Delete, or Edit Player names. It also allows you to change the name of your School. When using this option there are 4 movement keys available. The TAB key moves you forward by one space. The BACKSPACE key moves you backwards by one space. The ENTER key goes to the next field. The ESCAPE key takes you back to the MAIN MENU. Once you have started entering data you absolutely do not want to change a Player to a new position on the file as all data files are positional and will always line up with the position being used when the data was first entered.

Enter Statistics

The first screen you encounter when taking this option is a screen showing all players. This is where you tell the program how many rounds each player played. All rounds entered at one time must be on the same golf course. You can enter as many as 9 rounds for each player. If you make a mistake simply wrap around and correct your mistake. You can use the ENTER key to bypass a Player and not change the number that is currently showing. When you have entered the proper number for each player you should ESCAPE to continue. If you have no rounds listed when escaping the program will take you back to the MAIN MENU. Otherwise you will be taken to the next screen.

On the next screen you enter the Par for the golf course. You are allowed to enter nine hole scores in this software, but you still have to put in all 18 holes of the par or you cannot get out of this screen. Once you have entered the hole-by-hole par simply ESCAPE to the next screen.

This is the actual entry screen. Notice that you are told which Player is being entered as well as which round of that Player is being entered (i.e. Player Round 1 - 5). The screen also shows you which round of the total rounds that you are entering (i.e. Team Round 6 - 25). The first thing you do is enter which hole the Player started on. The program always assumes the first hole. If that is correct simply hit ENTER. If not, type the hole number as a 2-digit number (i.e. 5th hole would be 05). This question is actually not used in any of the statistical printouts so you are best to always start on the first hole. You also have another option at this point which is to TAB to the next round. This is useful if you really don't have data for this player and need to bypass entering anything for them. It is also useful later in this session when you are given an option to edit your data. This will allow you to bypass to the round that you want to edit. If you don't have any data for a player, a blank record will actually be written to the file. That will not cause any problems with any of the printouts, but you will see later that you do have an opportunity to delete that record.

The next question you will be asked is did the Player play an 18 Hole round or a 9 Hole round. If the Player played 18 Holes type ENTER. If they played the Back Nine type B. If they played the Front Nine type F. These are the only three keystrokes that will work in this area. If you enter Front you will only be able to enter data for the Front Nine. If you enter Back you will only be able to enter data for the Back Nine.

You have finally made it to the data entry part of the screen. The first thing you need to know is that at any time if you have messed up this round or the information before it (i.e. starting hole or 18 vs. 9 holes) you may simply SPACEBAR to start this round over from the beginning. There are six pieces of hole-by-hole data that you will enter. Towards the bottom of the screen there will be a green bar line that tells you what your options are for each one of those pieces. A quick summary is given here:

SCORE enter hole-by-hole score. For a double-digit score enter zero followed by the two digit score.

PUTTS must be any number from 0 to 5.

FAIRWAYS: 0=Par 3 Hole (no Fairway) 1=Hit Fairway 2=Fairway Missed Left 3=Fairway Missed Right.

GREENS: 1=Hit the Green in Regulation or Less, but farther than 15 Ft. from the hole. 2=Hit the Green in Regulation at or inside of 15 Ft. from the hole. 3=Green Missed Left 4=Green Missed Right 5=Green Missed Short 6=Green Missed Long 7=Green Missed where you had No Chance to hit it because of circumstances (i.e. out of bounds tee ball; chipped out of the woods, etc.). Distance, even with conditions is not an example of a No Chance Green. Therefore, you can never have a No Chance Green on a Par 3.

NON-SAND UP & DOWNS: Assume this to be from approximately 20 yards or closer to green. 0=No Opportunity 1=Unsuccessful Opportunity 2=Successful Opportunity. You cannot have more than one opportunity for each hole and a Sand Save is separate from a non sand Up & Down.

SAND SAVE: 0=No Opportunity 1=Unsuccessful Opportunity 2=Successful Opportunity. No more than one opportunity per hole.

On this screen you have several keystrokes to benefit in moving around the screen. The Up and Down arrow can move you from field to field on the same hole (i.e. Score to Putts). Side arrows will move you back and forth from hole to hole. If you are on the 18th or 1st hole and use the side arrow that would take you to the next field it will do so automatically. When going from the 18th hole to the 1st hole of the next field you will hear a Beep. This is just a feature to help you know if you are at the correct hole when entering date without looking at the screen. The plus (+) key automatically moves you to the next 1st or 10th hole. When you are done entering the data ENTER. The program will check for any logic errors and will show you the totals for all of the pieces of data that you have entered. If a logic error is found, you will be asked to correct it before you can proceed. If no logic errors are found you will be given a second chance to make any corrections that you think need to be made (i.e. Total score was 73 and hole-by-hole adds up to 75). If you are satisfied ENTER again to go to the next round.

When you have reached the end you will be asked if you need to go back over the rounds. You must type N to end the data entry. Any other key will send you back to the first round to make edits. The data that you entered will be there so you won't have to re-enter. It just gives you a chance to make any edits needed. The number at the top left hand corner is simply the average number of seconds it took you to enter each round. It means nothing.

When you have ended the data entry, you will receive a printout of what you have entered for each player as a hard copy back up.

Print Statistics

One at a time, you will be given the opportunity to print the statistics for each player who has at least one round. ESCAPE to bypass that player. At the end a comparison report will also kick out comparing your players against each other on most of the statistics. When this option is done running the program ends. You will have to type QUAL to get back into the main program.

Delete a Previously Entered Round

Once you have accepted data there is no way to edit. Your only option is to delete the round and re-enter it. If you do need to delete a round for that or any other reason you should use this option. When taking this option you will be asked to choose a Player. Choose the correct Player by typing the two-digit Player number to the left of their name. The program will search the files for any rounds that Player has played. The number of the round (of all rounds entered), the Player's Name, and the hole-by-hole data that was entered along with the hole-by-hole par will be shown. The data to the right of the Player's Name is the hole-by-hole Score. The second row shows Putts, Fairways, and Greens. The third row shows Up & Downs, Sand Saves, and Par. You have three choices. SPACEBAR to delete that record, ESCAPE back to the Main Menu, or any other key to continue the search. If you choose to delete a record the program will ask you to confirm that you want to delete. SPACEBAR again will delete the record. You should note that a deleted record leaves an empty space on the file that will be filled by the next round that is entered. Therefore, in searching for records to delete they are not necessarily in the order that you entered them.

ESCAPE to End the QUAL Program

Golfstat Economy Qualifying Software Instructions

Welcome to GOLFSTAT ECONOMY QUALIFYING. These directions were last updated on January 22, 2000. There are several things you need to do before you run the program. These programs will only run from your C: drive (Typical Hard Drive). Therefore you need to create a directory or folder and then copy all files from this diskette to that directory. Remember that this software is MS-DOS based and does not run from Windows. When getting into the program you need to click your START button in the lower left hand corner. Then click PROGRAMS and then click the MS-DOS prompt. You will need to change to your directory once you get into DOS. You do this by typing CD/(name of directory). When this software was created for you a file showing your Team Name and your latest Roster on the Golfstat System was included. These two areas can be edited, but it is best to leave the Players in the same order to make it easier to communicate with Golfstat on any issue.

The name of the program to run is QUAL. Type QUAL and Enter to start the program. You will see your Team name along with 5 Options.

Edit Team/Player Names

This option allows you to Add, Delete, or Edit Player names. It also allows you to change the name of your School. When using this option there are 4 movement keys available. The TAB key moves you forward by one space. The BACKSPACE key moves you backwards by one space. The ENTER key goes to the next field. The ESCAPE key takes you back to the MAIN MENU. Once you have started entering data you absolutely do not want to change a Player to a new position on the file as all data files are positional and will always line up with the position being used when the data was first entered.

Enter Statistics

The first screen you encounter when taking this option is a screen showing all players. This is where you tell the program how many rounds each player played. All rounds entered at one time must be on the same golf course. You can enter as many as 9 rounds for each player. If you make a mistake simply wrap around and correct your mistake. You can use the ENTER key to bypass a Player and not change the number that is currently showing. When you have entered the proper number for each player you should ESCAPE to continue. If you have no rounds listed when escaping the program will take you back to the MAIN MENU. Otherwise you will be taken to the next screen.

On the next screen you enter the Par for the golf course. You are allowed to enter nine hole scores in this software, but you still have to put in all 18 holes of the par or you cannot get out of this screen. Once you have entered the hole-by-hole par simply ESCAPE to the next screen.

This is the actual entry screen. Notice that you are told which Player is being entered as well as which round of that Player is being entered (i.e. Player Round 1 - 5). The screen also shows you which round of the total rounds that you are entering (i.e. Team Round 6 - 25). The first thing you do is enter which hole the Player started on. The program always assumes the first hole. If that is correct simply hit ENTER. If not, type the hole number as a 2-digit number (i.e. 5th hole would be 05). This question is actually not used in any of the statistical printouts so you are best to always start on the first hole. You also have another option at this point which is to TAB to the next round. This is useful if you really don't have data for this player and need to bypass entering anything for them. It is also useful later in this session when you are given an option to edit your data. This will allow you to bypass to the round that you want to edit. If you don't have any data for a player, a blank record will actually be written to the file. That will not cause any problems with any of the printouts, but you will see later that you do have an opportunity to delete that record.

The next question you will be asked is did the Player play an 18 Hole round or a 9 Hole round. If the Player played 18 Holes type ENTER. If they played the Back Nine type B. If they played the Front Nine type F. These are the only three keystrokes that will work in this area. If you enter Front you will only be able to enter data for the Front Nine. If you enter Back you will only be able to enter data for the Back Nine.

You have finally made it to the data entry part of the screen. The first thing you need to know is that at any time if you have messed up this round or the information before it (i.e. starting hole or 18 vs. 9 holes) you may simply SPACEBAR to start this round over from the beginning. There are three pieces of hole-by-hole data that you will enter. Towards the bottom of the screen there will be a green bar line that tells you what your options are for each one of those pieces. A quick summary is given here:

SCORE enter hole-by-hole score. For a double digit score enter zero followed by the two digit score.

PUTTS must be any number from 0 to 5.

FAIRWAYS: 0=Par 3 Hole (no Fairway) 1=Hit Fairway 2=Fairway Missed

On this screen you have several keystrokes to benefit in moving around the screen. The Up and Down arrow can move you from field to field on the same hole (i.e. Score to Putts). Side arrows will move you back and forth from hole to hole. If you are on the 18th or 1st hole and use the side arrow that would take you to the next field it will do so automatically. When going from the 18th hole to the 1st hole of the next field you will hear a Beep. This is just a feature to help you know if you are at the correct hole when entering date without looking at the screen. The plus (+) key automatically moves you to the next 1st or 10th hole. When you are done entering the data ENTER. The program will check for any logic errors and will show you the totals for all of the pieces of data that you have entered. If a logic error is found, you will be asked to correct it before you can proceed. If no logic errors are found you will be given a second chance to make any corrections that you think need to be made (i.e. Total score was 73 and hole-by-hole adds up to 75). If you are satisfied ENTER again to go to the next round.

When you have reached the end you will be asked if you need to go back over the rounds. You must type N to end the data entry. Any other key will send you back to the first round to make edits. The data that you entered will be there so you won't have to re-enter. It just gives you a chance to make any edits needed. The number at the top left hand corner is simply the average number of seconds it took you to enter each round. It means nothing.

When you have ended the data entry, you will receive a printout of what you have entered for each player as a hard copy back up.

Print Statistics

One at a time, you will be given the opportunity to print the statistics for each player who has at least one round. ESCAPE to bypass that player. At the end a comparison report will also kick out comparing your players against each other on most of the statistics. When this option is done running the program ends. You will have to type QUAL to get back into the main program.

Delete a Previously Entered Round

Once you have accepted data there is no way to edit. Your only option is to delete the round and re-enter it. If you do need to delete a round for that or any other reason you should use this option. When taking this option you will be asked to choose a Player. Choose the correct Player by typing the two-digit Player number to the left of their name. The program will search the files for any rounds that Player has played. The number of the round (of all rounds entered), the Player's Name, and the hole-by-hole data that was entered along with the hole-by-hole par will be shown. The data to the right of the Player's Name is the hole-by-hole Score. The second row shows Putts and Fairways. To the far right on the third row is the Par. You have three choices. SPACEBAR to delete that record, ESCAPE back to the Main Menu, or any other key to continue the search. If you choose to delete a record the program will ask you to confirm that you want to delete. SPACEBAR again will delete the record. You should note that a deleted record leaves an empty space on the file that will be filled by the next round that is entered. Therefore, in searching for records to delete they are not necessarily in the order that you entered them.

ESCAPE to End the QUAL Program

New changes have been made to accommodate the suggestions we received last spring to make this program more user friendly. As always we appreciate those comments to keep improving the service that we give to you.

FEATURING: NEW One click electronic sending of stats to Golfstat</p>

Welcome to GOLFSTAT'S ESTAT SOFTWARE DIRECTIONS. These directions were last updated on August 7, 2003. ESTAT allows you to enter your statistics on the road and then e-mail the statistical files to Golfstat for faster return of your reports. As an added feature ESTAT gives you instant analysis after each round on the road. Another added feature is the approach yardage analysis which allows you to analyze the most successful approach yardages for your players as well as their average driving distance (driving distance is calculated by taking the longest 4 drives on par 4 holes in each round where you have at least seven par 4 approach shot yardages.

ESTAT can be run off of any drive. You may copy your diskette to a directory or folder that you create on your hard drive or you may use the diskette in your A: drive. If you choose to use the diskette it is a good idea to copy it before initial use and periodically as diskettes tend to go bad after repeated use and handling. When entering statistics using ESTAT you will utilize the DELUXE STATISTICAL VERSION data entry process.

The name of the program to run is ESTAT. Type ESTAT and Enter to start the program. You will see your Team name along with 5 Options.

Edit Player Names

When this software was created for you a file showing your latest Roster on the Golfstat System was included. The position of the Players is the same as on our master file. When using this option to edit the Player file it is best to leave the Players in the same order to make it easier to communicate with Golfstat on any issue.

This option allows you to Add, Delete, or Edit Player names. When using this option there are 4 movement keys available. The TAB key moves you forward by one space. The BACKSPACE key moves you backwards by one space. The ENTER key goes to the next field. The ESCAPE key takes you back to the MAIN MENU.

Enter or Edit Statistics

The first screen you encounter when taking this option is a screen showing all Tournament files you have previously created or the option to ADD a NEW file. Use the UP and DOWN ARROWS to move to your selection. The previously created files show you the file name and the 30 digit Tournament Name that you selected. If you choose to ADD a NEW file, you be asked to identify the file with this 30 digit Tournament Name. Once you have added a new file or picked a previously created tournament file you will be given the option to enter Par and Yardage for up to 4 different golf courses. The flexibility is also useful if the same course was played, but different yardages were used each round and you are utilizing the approach yardage analysis feature of the software.

Answer Y for yes if you want to edit yardage and par. When editing yardage and par you can use SPACEBAR to zero out any existing number, ENTER to go to the next field, N to go to the next round, and ESC when you are done.

Upon ESCaping this area you will be allowed to select a Player who will enter or edit their statistics. If there is a number to the right of the Players name that shows how many rounds of data have already been entered for that Player. Each Player is allowed to have 4 rounds for any Tournament. When you have selected a Player, ENTER to move to the next screen.

The next screen is the entry screen. If you entered more than 1 course set up you will be asked which one you are going to use for each round. Notice that you are told which Player is being entered as well as which round of that Player is being entered (i.e. Player Round 1). The first thing you do is enter which hole the Player started on. The program always assumes the first hole. If that is correct simply hit ENTER. If not, type the hole number as a 2-digit number (i.e. 5th hole would be 05). You also have another option at this point which is to TAB to the next round. This is useful if you don't have the data for this round and need to go the next round. It is also useful later in this session when you are given an option to edit your data. This will allow you to bypass to the round that you want to edit. If you don't have any data for a player, a blank record will actually be written to the file.

The next question you will be asked is did the Player play an 18 Hole round or a 9 Hole round. If the Player played 18 Holes type ENTER. If they played the Back Nine type B. If they played the Front Nine type F. These are the only three keystrokes that will work in this area. If you enter Front you will only be able to enter data for the Front Nine. If you enter Back you will only be able to enter data for the Back Nine.

You have finally made it to the data entry part of the screen. The first thing you need to know is that at any time if you have messed up this round or the information before it (i.e. starting hole or 18 vs. 9 holes) you may simply SPACEBAR to start this round over from the beginning. The spacebar only works for the current round you are entering for the first time. Once you have accepted a round you would need to use the (Z)ero out feature to reset all of the data back to zero for a particular round.

There are six pieces of hole-by-hole data that you will enter. Towards the bottom of the screen there will be a green bar line that tells you what your options are for each of those six pieces of data. The available keystroke entries will be shown with a black background. A quick summary is given here:

SCORE enter hole-by-hole score. For a double-digit score enter zero followed by the two digit score.

PUTTS must be any number from 0 to 5.

FAIRWAYS: 0=Par 3 Hole (no Fairway) 1 or H=Hit Fairway 2 or L=Fairway Missed Left 3 or R=Fairway Missed Right.

GREENS: 1or H=Hit the Green in Regulation or Less, but farther than 15 Ft. from the hole. 2 or I=Hit the Green in Regulation at or Inside of 15 Ft. from the hole. 3 or L=Green Missed Left 4 or R=Green Missed Right 5 or S=Green Missed Short 6or O=Green Missed Long 7or N=Green Missed where you had No Chance to hit it because of circumstances (i.e. out of bounds tee ball; chipped out of the woods, etc.). Distance, even with conditions is not an example of a No Chance Green. Therefore, you can never have a No Chance Green on a Par 3.

NON-SAND UP & DOWNS: Assume this to be from approximately 20 yards or closer to green. 0=No Opportunity 1 or U=Unsuccessful Opportunity 2 or S=Successful Opportunity. You cannot have more than one opportunity for each hole and a Sand Save is separate from a non sand Up & Down.

SAND SAVE: 0=No Opportunity 1 or U=Unsuccessful Opportunity

2 or S=Successful Opportunity. No more than one opportunity per hole.

On this screen you have several keystrokes to your movement around the screen. The Up and Down arrow can move you from field to field on the same hole (i.e. Score to Putts). Side arrows will move you back and forth from hole to hole. If you are on the 18th or 1st hole and use the side arrow that would take you to the next field it will do so automatically. When going from the 18th hole to the 1st hole of the next field you will hear a Beep. This is just a feature to help you know if you are at the correct hole when entering data without looking at the screen. The plus (+) key automatically moves you to the next 1st or 10th hole. When you are done entering the data hit the ENTER key. The program will check for any logic errors and will show you the totals for all of the pieces of data that you have entered. If a logic error is found, you will be asked to correct it before you can proceed. If no logic errors are found you will be given a second chance to make any corrections that you think need to be made (i.e. Total score was 73 and hole-by-hole adds up to 75). If you are satisfied ENTER again to proceed. If you have entered yardage for the golf course set up you will be asked if you want to enter the approach yardage. This is optional and can be declined if you entered statistics. If you didn't put any yardage in for the golf course set up, this section will be skipped.

Simply follow the rules on the screen for entering approach yardage for each hole. Note that the computer will automatically handle the Par 3 holes.

When you have reached the end you will be asked if you need to go back over any of the 4 possible rounds. You must type N to end the data entry. Any other key will send you back to the first round to make edits. The data that you entered will be there so you won't have to re-enter. It just gives you a chance to make edits.

View Statistics

>

When taking this option you will again be asked to identify which pre-existing file you want to view. Notice that the only difference between this screen and the one to Enter or Edit Statistics is the color and you don't have the option of creating a new file. This opening screen is used for 4 of the 5 options so a different color background is used for each so that you won't get confused. Once you have chosen a Tournament file you have 4 different views of the statistics: 1)View 18 Hole Statistics gives you a quick look at the Team statistics for each hole of each round. 2)View Hole Statistics give you more detailed Team Statistics on a specific hole in each round. 3)View Total Roster Statistics give you a comparison of the statistics for all of your players in one view. 4)View Specific Player Statistics will give you more detailed round by round statistics of a particular player (which you will choose on the next screen). This particular view toggles back and forth with the approach shot yardage analysis feature of this software.

Send Stats to Golfstat electronically

Select the stats you want to send to Golfstat. Hit ENTER and the Stats are automatically sent to Golfstat to be run. Of course you have to be online when

DELETE Tournament File no longer needed

This allows you to delete a Tournament file from your drive that you have already sent and received your feedback from Golfstat. You are not required to delete these files and can keep them for the whole season if you desire. You should never delete a file until you are sure that Golfstat has properly received the data. If you do delete a file you will be given a second chance to abort the deletion process.

ESCAPE to End the ESTAT Program


Golfstat's Services

Check out our new web service for your team! With Golfstat's new web service, we will update a statistical web page after every event you play. Your sports information department can directly link that page to your web site so that your fans can have the latest statistics on your team and players. This feature can save your sports information department time and money. Click here to see the included features.

Options included with each level of service package Super Deluxe with Statview Deluxe with Statview Super Deluxe Deluxe Plus Basic
Yearly cost *** *** *** *** *** ***
Regular Season Reports 10 10 10 10 6 4
-Team & Player Ratings
-Team & Player Results and Finishes
-Team Head to Head vs. Teams in Region
Yes Yes Yes Yes Yes Yes
-Team Head to Head vs. Other Regions
-Team Head to Head vs. Top 25 Teams
-Player H-T-H vs. Top 20 Rated Players
Yes Yes Yes Yes Yes
-Team & Player All Conference Rating * Yes Yes Yes Yes Yes
-Team & Player Statview Results & Rankings Yes Yes ** ** **
-Immediate email Results of Events Yes Yes

*Conference must be signed up for Golfstat's All-Conference Service.
**Schools using Golfstat's statistical service receive this option FREE OF CHARGE (see separate mailing).
***Please email Golfstat for pricing: mail@golfstat.com

Additional Options

Cost

Report Sent by Email $30
New WEB Mailboxes for SECURE delivery
    Additional Features of Email Report
  • Post Season FINAL REPORT (11th Report)***
  • Receive Reports the Same Day as Rating
  • Player Ratings Rank Chart within Team
  • Scoring Average for Top 25 Teams in Division
  • Scoring Average for Top 15 Teams in Region
  • Scoring Average for Top 50 Players in Division
  • Scoring Average for Top 30 Players in Region
  • Full Listing of Golfstat's Division H-T-H Standings
Feedback Report also sent to SID $50
    New additional SID Friendly reports:
  • Current Year Statistics (both HTML and PDF format)
  • Historical Statistics (both HTML and PDF format)
  • Season and Career Record Book (both HTML and PDF format)
Web Page Service - Continually Updated Webpage!! - See the web pages here $350
    Additional Features of Web Page
  • New! Historical Statistics and Record Book
  • Schedule with Links to Official Golfstat Results
  • Team & Player Scoring Averages Ranked by: Division - Region
  • Team & Player Statistics Ranked Nationally
  • Updated After Each Event Played
  • Logo and Link to page featured on GOLFSTAT.COM - Linkable from your own webpage

*Conference must be signed up for Golfstat's All-Conference Service.
**Schools using Golfstat's statistical service receive this option FREE OF CHARGE (see separate mailing).
***Final Report is not available with the Plus or Basic package.

Ask about Golfstat's ULTIMATE PACKAGE - Highest Level Ratings and Statistical Service with all options. $1125 value for $850 (when ordered as a package)

Please email Golfstat with any questions or concerns: mail@golfstat.com

Click here to check out our new web service for your team!

With Golfstat's new web service, we will update a statistical web page after every event you play. Your sports information department can directly link that page to your web site so that your fans can have the latest statistics on your team and players. This feature can save your sports information department time and money. See the Rating Registration sent out by the NCAA or NAIA for more details.

The information below pertains to Golfstat's Statistical Service, which is different than the mandatory NCAA or NAIA Rating Systems Registrations that are sent out by the NCAA and the NAIA. Should you sign up for both a Service Level Feedback on the Rating System and one of Golfstat's Statistical services you will receive a $25 multi-service discount on your bill.

Statistical Service Options Deluxe Basic Economy
Yearly cost $300 $250 $200
School Reports Sent After each event After each event After each event
CUSTOMIZED National Comparison Reports with Division Breakdown 6 times 6 times 6 times
Scoring Statistics
First and Last Round Scoring
Subpar Hole Statistics
Fairways Hit
Putting Statistics
Greens Hit Statistics
Intrasquad Rankings
Comparisons by Division
Customized Worksheets
FREE Statview Rankings on Ratings Printouts
Yes Yes Yes
Greens Hit Inside 15 Feet
WHERE Fairways Missed
WHERE Greens Missed
Greenside Up & Downs
Sand Saves
Yes Yes  
Par Savers from Anywhere     Yes
Ham & Egg Statistics
Fairways Hit-Greens Hit Factor
Par 3 Scoring
Par 4 Scoring
Par 5 Scoring
Consistency of Scoring During Round
Yes   Yes
Course Management Analysis Yes    
Additional Options

Cost

Email or Fax Service - Cuts out all mailing time $65
Comparison Reports 10 times per year (instead of 6) $35
Practice or Qualifying Rounds Software $25

If you have any questions, please email Golfstat: mail@golfstat.com


Registration Information

DISCLAIMER: This document was not created to replace, but rather supplement the Handbook. It is more valuable to new coaches than to experienced coaches. It was created because the handbook cannot be released until late fall and this information is needed by some prior to that release. The various Committees have seen this document and the contents appear to be accurate. However, the Handbook should still be viewed as official should a discrepancy appear between the two documents. This document is a work in progress and will be posted on our web site www.golfstat.com with any changes as they occur.

REGISTRATION MAILING:
Around the 25th of July each year Golfstat will provide the NCAA with all registration materials needed for the Rating System. These materials along with the cover letter from each respective NCAA Committee should be sent out by August 1st in an NCAA envelope.

REGISTRATION REQUIREMENTS:
There are 4 parts for a school to complete their registration:
- General School Information (address, phone #, etc.)
- Roster (Name, Year, Hometown, Height, Left or Right handed)
- Register any events they host (even dual matches).
- Circle a level of service code.
Registration is not considered complete until these 4 parts are completed.

Registration must be complete by October 15th.

There are situations where Tournaments are planned after the October 15th date.
Any Tournament Registration accepted after that date must be registered before the event is played and must be approved by the NCAA. You may send in the registration to Golfstat. Golfstat will contact the NCAA.

Failure to complete registration will be cause for a school to be fined $100.

MINIMUM YARDAGE REQUIREMENTS:
Women: Division I
5800 yards

Women: Division II
Par 70: Minimum of 5600 yards
Par 71: Minimum of 5700 yards.
Par 72: Minimum of 5800 yards.
Par 73: Minimum of 5900 yards.

Women: Division III
Par 70: Minimum of 5500 yards.
Par 71: Minimum of 5500 yards.
Par 72: Minimum of 5600 yards.
Par 73: Minimum of 5700 yards.
 
Men: Division I, II, III, NAIA, NJCAA:
Par 70 or less: Minimum of 6100 yards
Par 71: Minimum of 6300 yards.
Par 72 or more: Minimum of 6500 yards.

ACCEPTABLE FORMATS:
Women: 5 count 4 is the only OFFICIAL acceptable format for all three Divisions. Tournaments are allowed to play 6 count 4, but they must designate which player will actually be counted as an individual for the OFFICIAL RESULTS that are released from Golfstat. Coaches need to be aware that if they play 6 count 4, the OFFICIAL TEAM RESULTS will most likely differ from those released from the Tournament. No nine hole rounds are accepted.

Men: Men allow 5 count 4, 6 count, or 6 count 5. Nine hole rounds are accepted for weather situations, but not by themselves (i.e. 27, 45, or 63 hole tournaments are allowed but you have to have at least 18 minimum).

All: The x out of x format is only allowable on a total score basis. Not hole by hole.

If a tournament is played where 27 holes are played one day and 27 the next, the first 18 holes of day 1 constitutes the first round. The final 9 of day 1 and the first 9 of day two constitute round 2. The final 18 holes of day 2 constitute round 3.

If more than 1 course is used the same holes must be played (and must be played the same number of times) by all players during the course of the event.

REPORTING OF RESULTS:
Results must be reported in one of two ways (ONLY):
- Fill out the forms provided by Golfstat.
s - Use Golfstat's RESULTS Software (the software is free of charge)

Golfstat will not convert results from other formats. It is up to the host to convert and turn in the results in the proper format. Results not reported in the proper format will be viewed as never having been played for purposes of the selection process or any other statistical releases.

MINIMUM NUMBER OF ROUNDS TO BE INCLUDED IN RATING:
This is a number that starts low in the fall and continues to grow during the year. Schools that have not played this number of rounds (of acceptable format) will not be rated or included in any data sent out of this office (except for results which they have played). The rate of ascension for minimum rounds will be slower in the Fall than in the Spring Season. This minimum should not be confused with the minimum number of rounds needed for compliance for sponsorship, which may or may not be the same.

Current end of year minimum:
D 1 Men: 15
D 2 Men: 12
D 3 Men: 7

D 1 Women: 15
D 2 Women: 15
D 3 Women: 12

GOLFSTAT REPORTING DATES TO SELECTION COMMITTEES:
Currently we report 10 times a year to every Division except Men's Division II and Division III. They receive reports 4 times a year.

Mandatory dates as of July 22, 2000:

Division III Women: December 1, April 6, May 4 (Include individuals on these dates - Top 15 by District.)

Division III Men: December 1, April 3, April 20, April 27 (Individuals in Spring).


Please email Golfstat with any questions or concerns: mail@golfstat.com

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