Golfstat Basic Qualifying
Welcome to GOLFSTAT BASIC QUALIFYING. These directions were last updated on January 22, 2000. There are several things you need to do before you run the program. These programs will only run from your C: drive (Typical Hard Drive). Therefore you need to create a directory or folder and then copy all files from this diskette to that directory. Remember that this software is MS-DOS based and does not run from Windows. When getting into the program you need to click your START button in the lower left hand corner. Then click PROGRAMS and then click the MS-DOS prompt. You will need to change to your directory once you get into DOS. You do this by typing CD/(name of directory). When this software was created for you a file showing your Team Name and your latest Roster on the Golfstat System was included. These two areas can be edited, but it is best to leave the Players in the same order to make it easier to communicate with Golfstat on any issue.
The name of the program to run is QUAL. Type QUAL and Enter to start the program. You will see your Team name along with 5 Options.
Edit Team/Player Names
This option allows you to Add, Delete, or Edit Player names. It also allows you to change the name of your School. When using this option there are 4 movement keys available. The TAB key moves you forward by one space. The BACKSPACE key moves you backwards by one space. The ENTER key goes to the next field. The ESCAPE key takes you back to the MAIN MENU. Once you have started entering data you absolutely do not want to change a Player to a new position on the file as all data files are positional and will always line up with the position being used when the data was first entered.
The first screen you encounter when taking this option is a screen showing all players. This is where you tell the program how many rounds each player played. All rounds entered at one time must be on the same golf course. You can enter as many as 9 rounds for each player. If you make a mistake simply wrap around and correct your mistake. You can use the ENTER key to bypass a Player and not change the number that is currently showing. When you have entered the proper number for each player you should ESCAPE to continue. If you have no rounds listed when escaping the program will take you back to the MAIN MENU. Otherwise you will be taken to the next screen.
On the next screen you enter the Par for the golf course. You are allowed to enter nine hole scores in this software, but you still have to put in all 18 holes of the par or you cannot get out of this screen. Once you have entered the hole-by-hole par simply ESCAPE to the next screen.
This is the actual entry screen. Notice that you are told which Player is being entered as well as which round of that Player is being entered (i.e. Player Round 1 - 5). The screen also shows you which round of the total rounds that you are entering (i.e. Team Round 6 - 25). The first question you are asked is did the Player play an 18 Hole round or a 9 Hole round. If the Player played 18 Holes type ENTER. If they played the Back Nine type B. If they played the Front Nine type F. If playing nine holes, the program will use the Par from the nine you entered. There is one other key stroke besides these three that you can use at this time. You may TAB to the next round. This is useful if you really donít have data for this player and need to bypass entering anything for them. It is also useful later in this session when you are given an option to edit your data. This will allow you to bypass to the round that you want to edit. If you donít have any data for a player, a blank record will actually be written to the file. That will not cause any problems with any of the printouts, but you will see later that you do have an opportunity to delete that record.
You have finally made it to the data entry part of the screen. The first thing you need to know is that at any time if you have messed up this round or the information before it (i.e. 18 vs. 9 holes) you may simply SPACEBAR to start this round over from the beginning.
There are 23 pieces of data that you enter for each round. They are:
Score Birdies Pars Bogeys Double Bogeys Eagles
You donít enter score greater than Double Bogey, the program backs into that.
Fairways Hit Fairways Missed Left Fairways Missed Right
Total Putts Putts on GIR 3 Putt Greens
Up & Downs Possible Up & Downs Sand Saves Possible Sand Saves
Greens Hit in Regulation Greens Hit 15 Ft. or less from Hole Par 3 Greens Hit
Greens in Regulation are Total Greens Hit in Regulation. Those hit inside 15 Ft. are how many of that Total that were hit close and not in addition to.
Greens Missed Left Greens Missed Right
Greens Missed Short Greens Missed Long
Greens missed No Chance are calculated from other information entered.
On this screen you have several keystrokes to benefit in moving around the screen. The Up and Down arrow can move you from statistic to statistic. ENTER will move you to the next statistic. When you enter data you must type the number and then ENTER to right justify the data. When you are done entering the data ESCAPE. The program will check for any logic errors. If a logic error is found, you will be asked to correct it before you can proceed. If no logic errors are found the program will go to the next round.
When you have reached the end you will be asked if you need to go back over the rounds. You must type N to end the data entry. Any other key will send you back to the first round to make edits. The data that you entered will be there so you wonít have to re-enter. It just gives you a chance to make any edits needed. The number at the top left hand corner is simply the average number of seconds it took you to enter each round. It means nothing.
When you have ended the data entry, you will receive a printout of what you have entered for each player as a hard copy back up.
One at a time, you will be given the opportunity to print the statistics for each player who has at least one round. ESCAPE to bypass that player. At the end a comparison report will also kick out comparing your players against each other on most of the statistics. When this option is done running the program ends. You will have to type QUAL to get back into the main program.
Delete a Previously Entered Round
Once you have accepted data there is no way to edit. Your only option is to delete the round and re-enter it. If you do need to delete a round for that or any other reason you should use this option. When taking this option you will be asked to choose a Player. Choose the correct Player by typing the two-digit Player number to the left of their name. The program will search the files for any rounds that Player has played. The number of the round (of all rounds entered), the Playerís Name, and the data that was entered along with the hole-by-hole par will be shown. The data to the right of the Playerís Name and the data in the next row are the numbers that you entered for the 23 statistical input categories. Every 3 digits will be a piece of data (right justified). The last 3 digits on the second row will always be zero and contain no data. The data on the third row to the right is the hole-by-hole Par. You have three choices. SPACEBAR to delete that record, ESCAPE back to the Main Menu, or any other key to continue the search. If you choose to delete a record the program will ask you to confirm that you want to delete. SPACEBAR again will delete the record. You should note that a deleted record leaves an empty space on the file that will be filled by the next round that is entered. Therefore, in searching for records to delete they are not necessarily in the order that you entered them.
ESCAPE to End the QUAL Program