*If you want to print the instructions, please print them from
SUMMARY OF IMPROVEMENTS FOR: RESULTS SOFTWARE
GOLFSTAT COLLEGIATE SCORING SYSTEM Developed by: MARK LAESCH, GOLFSTAT COPYRIGHT (C) 1998, All Rights Reserved, Golfstat
Check out Stats, Scores, and More: www.GOLFSTAT.COM
PROGRAM NAME: RESULTS
Welcome to RESULTS. RESULTS, the software, is designed to handle all scoring and pairings for your Collegiate Golf Tournament. You need the following hardware to run RESULTS:
MS-DOS (IBM Compatible) 386 or greater Personal Computer (a lap top will work fine). A color monitor is beneficial, but not necessary. Your computer must also be able to handle a 3.5 inch diskette.
-A printer (EPSON configuration preferred).
-A ten key pad is not a necessity, but will be beneficial. If you are using a lap top without a ten key pad we suggest you plug in an external keyboard with a ten key pad, but remember, it is not a necessity.
-The personalized diskette and these directions sent to you by Golfstat.
That's all you need.
WE RECOMMEND THE FOLLOWING BEFORE YOU START: -Make a backup of the diskette. -For best results get completely out of WINDOWS, WINDOWS95 or WINDOWS98. Run the software in DOS directly and not by using the DOS prompt in WINDOWS, WINDOWS95, or WINDOWS98.
IF YOUR COMPUTER IS LESS THAN 2 YEARS OLD START THE PROGRAM
THROUGH WINDOWS IN YOUR MS-DOS PROMPT
There is some work that needs to be done before your Tournament starts. Options 1 through 8 all relate to work done before the Tournament starts. That will be explained in these directions. RESULTS can handle up to 60 teams of six players plus 60 other individuals. It can also handle up to 4 different courses played in the Tournament. The latest registered rosters for all Men's and Women's NCAA Divisions are included (Men's Divisions II & III may be partial since registration is not mandatory) so that entering names of players and schools is not necessary or very minimal. At most Tournament's there is a location where someone receives the scorecards turned in by the players and then adds them up to check the score. RESULTS replaces that function because it works like a calculator to double check the total score. At the same time the information has then been entered into the computer and all results forms that will be needed by Sports Information, the Media, and Golfstat will be automatically available. Let's get started. Notice that all segments of these directions begin by underlining the first word. This segment on getting started should be read first and then you should actually do what is said here to make yourself as familiar with RESULTS as you will need. There are several options that you can take with RESULTS. Each option will have a segment of directions devoted to it. This segment is more of an overview.
You may run this software directly from the Golfstat Diskette on an A: or B: drive. Or you may copy all of the files from the Golfstat Diskette to the C: (Hard Drive) of your computer. You may do this by putting the Diskette in your 3.5 inch drive (let's assume A: Drive for these directions) and having your computer in your C: Drive in the directory that you desire. Simply type COPY A:*.* C:*.* and all files will be copied to your hard drive.
Type in and enter RESULTS to start your program. The first time you do this it will take some time to get the program started as certain files will be created. This will only happen that first time.
Welcome to your main screen. In the upper left hand corner you see 1 Add or Delete Participating Schools followed by other options. This particular option is blinking which means the cursor is located at this option. Notice at the bottom of the screen how the different keyboard keys you can use with this screen are explained. The actual key used is shown in white while the explanation is shown in red. All options will have key use help lines like this and they will be located at either the bottom of the screen, the top of the screen, or the right side of the screen. Use your cursor up and down arrows to move around the options. ENTER the option you want. ESC when you are done with the program. If at any time during the running of RESULTS an error situation arises, you will here a beep followed by a Red Screen. Within the Red Screen will be a White Screen that defines the Error and tells you how you should handle it.
At the right you see some information. This information is as follows:
-Time of Day
-Days till files expire. (RESULTS is designed for single use and only for the Tournament that you registered. After 45 days the files on this diskette will cease working.)
-Tournament. (This can be changed.)
-Number is the Golfstat number assigned to this Tournament.
-Color codes of the different types of options available with RESULTS. Once you have started entering scores (" 9 Enter Scores for Today's Round") options 1 and 3 will not work anymore. This is to guard against incorrectly entering wrong scores. If for some reason you have started entering scores and realize that you left out a school or had a wrong player playing, you can take either option 1 or 3 and type in the Secret Code STARTOVER (all capitals). However, this will erase all data except Par and Yardage for the various course plus any pairing formatting (option 6) that you have done. All other work you may have completed will have to be redone. MAKE SURE THAT YOU HAVE THE PLAYERS ENTERED CORRECTLY WHO ARE PLAYING BECAUSE ONCE YOU START ENTERING SCORES YOU CANNOT CHANGE THIS UNLESS YOU START OVER.
The Options: Two important things to remember: These options have been placed in category order of how you would use them for the set up and scoring of your Tournament. Don't be afraid to be bold when you are new to this software. More often than not, the computer will tell you when you have made a mistake. Another thing to remember is that this software is broken down into 2 major areas: scoring and pairings. The scoring portion of the software is required as part of getting results to Golfstat. The pairings are not. You don't have to use any part of the pairings (options 6, 7, and 8), but they are available to make your Tournament run smoother. Before we discuss in detail the options available, lets look at the most logical order of steps you would take to use this software for your tournament assuming that you are using the pairings:
Step 1: Use option 1 to tell the computer which schools are sending a Team or Individuals to your Tournament.
Step 2: Use option 2 to print a registration form for each of these schools.
Step 3: Use option 6 to format your tee times for each round.
Step 4: Use option 5 to enter the yardage and par hole by hole for any and all courses being used.
Step 5: Have the schools use the registration forms when they arrive to fill out their lineup and then enter those lineups for Teams and Individuals using option 3 (use option 4 if players need to be added or edited on roster file).
Step 6: Use option 6 again to set the proper Teams and Individuals in the already formatted tee times.
Step 7: Use options 7 and 8 to print out pairings and scorecard labels for the first round.
Step 8: Use option 9 to enter scores when players turn in their scorecards.
Step 9: Use options 10-15 to print out any desired results reports after round is finished and updated (You update when you finish option 9 after all scores have been entered. You can actually have the computer automatically print out the main results reports when exiting option 9 by taking the #3 update option.).
Step 10: For rounds 2, 3, and 4 you would repeat steps 6 through 10.
Last Step: When updating the files after entering scores for the Final Round, make sure to answer that you are in the Final Round. This will automatically note that on the printouts. This will also cause the computer to automatically print the NCAA Rating System report which must be immediately FAXED to Golfstat. Remember that the diskette quits functioning 45 days after it is first prepared by Golfstat. However, the ASCII Text Results files that the software creates will be permanent.
1 ADD OR DELETE PARTICIPATING SCHOOLS This option identifies which schools are sending a team and/or individuals to your Tournament. These schools are referred to as participating schools. All rosters for all schools enrolled in the Golfstat NCAA Rating System are already included in the files that have been sent to you. What you are trying to accomplish is to find the Golfstat ID number associated with a participating school and enter that number. You must list all participating schools before you can run option 3. This is the most complicated scoring option and the keyboard keys at the top change when you invoke the look up feature (explained next paragraph) so we will discuss each keyboard key.
NUMBER of school - If you know the 3 digit Golfstat Team ID number simply enter that number.
ESC End - Ends this option and sends you back to the main menu.
SPACEBAR revert Add/Delete Mode - By striking the spacebar at this point you toggle back and forth as to whether you are adding or deleting participating schools. You will notice the word ADDING or DELETING will be constantly flashing on your screen to indicate which mode you are in.
LETTER School List - If you don't know the Golfstat ID of a school type the first letter of that school to see a listing. When you do that you have invoked the look up feature and your keyboard keys will change at the top. Schools beginning with the letter you typed will show up in the bottom left hand corner 10 schools at a time. To see the next 10 schools beginning with that letter
(assuming there are more than 10) strike the ENTER key which is one of the two keyboard key changes. To exit the look up feature strike the SPACEBAR key which is the other keyboard key change. Note that the spacebar key has two distinct functions depending whether you are in or out of the look up feature. If you can't find the school in the look up feature try different letters that might make sense (i.e. California at Los Angeles is listed as UCLA; the letter C won't show you their ID number, but U will). If after exhaustive search you cannot find the school (All Divisions form Men's and Women's schools should be included. It is possible that a first year NCAA school has not registered onto the system at the time your Tournament is held.), you can use the 999 key entry explained below.
999 to create record for school not on Golfstat NCAA Rating System - This allows you to still enter scores for schools not on the Golfstat NCAA Rating System. When you type 999 you will be asked to enter the name of the school in both a long (20 character) and short (10 character) format. You can strike ESC at any time during this entry to abort this feature if you have made an error. If you do use this feature remember that you still have to enter the players names using option 4.
2 PRINT REGISTRATION FORMS This option doesn't have to be used, but is a great benefit in running the next option as well as using the pairings options for your Tournament. This option allows you to print out a Tournament Registration form for any participating school in your Tournament. All you have to do is enter the Golfstat ID number listed next to the school. Obviously, you cannot run this option until you have first run option 1. By just striking the ENTER key you can print a registration form for all schools participating in your Tournament. This registration form can be used by the participating school to enter their lineup. It also deals with information important to help identify schools for your volunteers and for communicating with that school during the Tournament. The participating schools Coach simply fills in their lineup along with the above information. They need to remember to note any players playing as individuals.
3 IDENTIFY TEAM OR INDIVIDUAL PLAYERS This option identifies which players on participating schools are playing for the team or as individuals. If a player is playing as an individual simply enter an I for that individual. The lineup you receive from the coach will have team players in numbered positions, enter the lineup number for each player playing as a member of the team. RESULTS handles 4 person, 5 person, or 6 person teams. This option will not allow you to duplicate or skip lineup numbers. If a team has 3 or less players, they will all have to play as individuals. If all participating schools do not have a team or at least 1 individual, you will not be able to enter scores.
4 EDIT/ADD ROSTERS OR TOURNAMENT INFORMATION
This allows you to add new players or to correct spelling errors or errors in the year in school of the player. You may also change Tournament information (name, dates, course, location) if they are incorrect. Keep in mind that any changes you make will change the permanent Golfstat record for the NCAA, so be sure of your changes. Year in school should be defined from an eligibility point of view. This option is also used to enter the names of players for a school that is not currently on the Golfstat NCAA Rating System, but you added in option 1. If you are adding a name of a player to an existing school, please place that name after the last name shown as opposed to the first open line (DO NOT CHANGE THE POSITION OF PLAYERS ALREADY ON THE FILE) Note that if you are changing Tournament Information, you will enter 999 as your "Team Code" when the computer asks for that code. Unlike other options in this program, this option can be used at any time, even after you have started entering scores. 5 EDIT PAR AND YARDAGE FOR COURSES With RESULTS you have the ability to play 4 different golf courses in your Tournament. This option simply allows you to enter the yardage and par for any course used. When taking this option the first question you are asked is which course. There is nothing magical here, just answer 1 for the first course you play and follow suit with any additional courses that are played. This option has to be completed before any scores are entered. You don't need to change the yardage and enter a new course just because you change the location of the tees for a round unless you change the par of any given hole. If you have to use the start over feature, yardage and par information will be reset.
MEN'S TOURNAMENTS ONLY: If you have a nine hole round the software can accommodate this by just entering yardage and par for the nine that was played and leaving the other nine holes as you initially saw them (--- for yardage and - for par). The computer course used (1,2,3 or 4) must be different than the course used for 18 hole rounds.
If you make errors and want to get a course yardage and par back to it's initial starting point just TYPE Z to zero all for that course.
6 PREPARE TEE TIMES FOR ROUND This option allows you to format tee times and also allows you to set tee times. Formatting can be done at any time. Setting of tee times can only be done once the lineup has been set (option 3) and the tee times have been formatted. RESULTS checks to make sure your number of formatted tee times matches your number of players before it allows you to set any tee times. When you are setting tee times you have the option to set tee times by lineup or results. Both of these will be explained in this section.
The first question you are asked is WHICH ROUND DO YOU WANT? Your options are 1 through 4. Next RESULTS will ask you if you want to Format tee times (TYPE F), set tee times (TYPE S),
Escape back to the main menu if you mistakenly took this option.
LET'S FIRST LOOK AT FORMATTING TEE TIMES: There are 100 possible tee times for each round and up to 4 players can tee off at that time. Formats for tee times can all be done before the Tournament starts. The keyboard keys are shown on the right side. Let's look at each one.
ESC.end - When you are through formatting this will return you to the main menu. Before returning RESULTS will tell you how many tee times for players have been formatted. It will also check for duplicate formatting and will not allow you to return to the main menu until this has been corrected. The ESC key is also used during the use of any of the formatting functions. It allows you to abort that function in the middle instead of having to go through the whole function to abort out of a mistake.
PGUP or PGDN - As mentioned, there are 100 possible tee times per round. They are shown 20 at a time on the screen. Using PGUP or PGDN will allow you to look at the next 20 tee times or the previous 20 tee times.
FORMAT COPY - If you are using the same format for more than 1 round you can simply copy the previously entered format for another round instead of having to redo the whole thing. If you take this option RESULTS will ask you which previously formatted round want to copy. This option can also be used if the format between rounds changes slightly, because once you have a copied a format you can still edit it.
GOLF COURSE - This allows you to format which Golf Course is being played (you have up to 4 golf courses and all could be used in any given round). When invoking this selection RESULTS will ask you to enter a 2 digit number called FROM followed by a 2 digit number called TO. It is simply asking which range of tee times do you want to enter a particular course number for. As an example you could enter FROM as 01 (numbers 1 through 9 have to be entered as 01, 02 etc.) and TO as 30. You are telling the computer that you are about to enter which course was played for those particular tee times. This allows the computer to enter that course number for all of those tee times at once. You cannot enter a TO number that is less than the FROM number. The TO number can equal the FROM number. FROM and TO are also used for HOLE, TIME, DELETE, and MANUAL. We will not explain them each time, but rather refer you to this section. Once you have entered FROM and TO you will be asked which golf course. Your options are 1, 2, 3, or 4. Notice that the tee times you are formatting do not have to be showing on the screen. In this example you are formatting 30 tee times at once and only 20 can be shown on the screen at once. In fact, the tee times you are formatting don't have to be the ones showing. We do suggest that you double check your work. After you have entered which golf course you are formatting RESULTS gives you a fail safe option which allows you to Continue or ESC to not accept what you have just done.
If you type ESC, RESULTS will reject what you have just done. Any other key will accept the formats entered.
HOLE - Formats which hole players tee off from (refer to GOLF COURSE to explain the use of FROM and TO). HOLE first asks you if you want a Fixed Tee Start or a Shotgun Start. If you pick a Fixed Tee Start RESULTS will ask you the range of tee times using FROM and TO. Then it will ask you which hole you are starting from (2 digits). Again you will have the Continue or ESC which allows you to reject or accept this information. If you pick Shotgun Start RESULTS will go through the same FROM-TO process, but then will ask you how many groups are Teeing off from each hole. You may answer 0 through 4. You are asked this question for all holes (1-18). Of course the final total number of groups that you enter must equal the number of Tee Times that you are formatting. When you pick a Fixed Tee Start every tee time in the FROM to TO range that you picked will start from that hole. In the Shotgun Start, tee time holes are set by your answers to how many groups are teeing off at each hole (also see SWITCH for help on formatting Shotgun Starts).
TIME - Formats the starting time for each tee time (refer to GOLF COURSE to explain the use of FROM and TO). TIME first asks you for your FROM to TO range. It then asks you to enter the time for the FROM tee time. This must be entered as 4 digits (i.e. 8:00 is entered as 0800). Then it asks for an interval between tee times. This interval can be anywhere from 1 to 15 minutes. Upon accepting the information through the Continue or ESC, the times will be automatically entered for the desired FROM to TO range.
ATTACH - Allows you to enter a whole wave of Teams for a segment of tee times. Let's say that your first 5 tee times have been set up for the five players on the first four teams
(by pre-seeded lineup or round results). You can use ATTACH to format these 20 players in one step. RESULTS first asks FROM (see GOLF COURSE) which tee time you want to start the attachment. Using our example let's say we answer 01. Then you are asked to put in the two digit number of the teams you are attaching. Remember that this is a format number and is only used for the computer to help set tee times. It has nothing to do with the Golfstat School account number used in other options. Typically, a Tournament seeds Teams by number before the Tournament or their finish position respective to the field after a given round. This would be that number. RESULTS is also flexible enough that when you use this same option to set tee times you can make adjustments on the fly if it works out better for your pairings. When attaching you must attach 2, 3 or 4 teams. If you are attaching 1 team you must use MANUAL. Using our example, let's say that we enter 01, 02, 03, and 04. RESULTS then asks for the Team Format. In most Tournaments, the number 5 player tees of first followed by the 4 player and so on. The default for Team Format is 5D which stands for 5 players on a team and teeing off in descending order (as described above).
Your other 3 options are 5A, 6D, and 6A which stand for 5 players
ascending order, 6 players descending order, and 6 players
ascending order. If you have a Shotgun Start and this causes an
unusual sequence for how your lineup tees off, you may use the
SWITCH option after ATTACH to flip 2 groups into the proper order.
You may also use MANUAL. Once again RESULTS uses the Continue or
ESC to accept or reject this information.
MANUAL - Allows you to format a group of tee times in a specific column (Player 1, Player 2, Player 3, or Player 4). When using MANUAL you are first asked your FROM to TO range (refer to GOLF COURSE). Then you are asked which Player column (1, 2, 3, or 4). The Continue or ESC is invoked at this point. Upon accepting to go on you are then asked to manually format the range of tee times you entered in the Player column you entered. You have 2 choices, one for a team player and one for an individual. Let's say that we have a Shotgun Start and because of the slotting of the tee times you have players from team format number 01 teeing off under Player column 1 in the following order (player 4, player 5, player 2, player 3, and player 1). Additionally let's say that the number 1 individual then tees off in tee time 06. FROM would be 01, TO would be 06, and Player column would be 1. When formatting manually you enter a 3 digit code. If it is a team player, you enter the 2 digit team format number followed by the player position number. For an individual you enter "I" for individual followed by a 2 digit format number. It the previous example those entries would be as follows: 014 015 012 013 011 and I01. DELETE - Allows you to delete tee times that have already been formatted incorrectly. You can do the same thing by just changing the information and writing over previously formatted tee times, but this allows you to also delete tee times that just won't be used. Let's say that you want to delete tee times 15 through 20. You would enter these number for your FROM to TO (refer to GOLF COURSE) range. You are then asked to Continue or ESC. If you accept, these tee times formats are deleted. You may also delete a player format column without deleting the rest of the information in any particular tee time.
COMPRESS - If you delete tee times in the middle or have a player in player columns 1 and 3 of a certain tee time, but not in player column 2, the COMPRESS feature will compress all of your formatted tee times into the most condensed position. When you ESC this option a compress automatically takes place, but this allows you to it while you are still formatting. You are asked if you want to Continue or ESC.
RESTART - If you have totally messed up what you are trying to do you can pick the RESTART feature which will take you back to the point where you started when you called up this option. You are asked if you want to Continue or ESC.
SWITCH - Allows you to flip the information under Players 1-4 for 2 Tee Times.
The computer asks you which Tee Time you want to flip. Let's say you answer 15. The computer only flips consecutive Tee Times. So in this case it would flip 15 and 16. It does not flip the information for Time, Hole, and Course. SWITCH is a valuable time saving tool for Shotgun Starts.
LET'S NOW LOOK AT SETTING TEE TIMES: Setting tee times is fast and easy. When you take this option you will notice a slight time lag. That is because the computer is checking to make sure that the number of tee time positions that you have formatted is equal to the number of players playing.
There are two ways that you can set tee times, by lineup or by results. The first round has to always be by lineup, but you have your choice on subsequent rounds. There are two differences between setting tee times by lineups or results. In results, players on a team are repaired within their team based upon results. Secondly, the order in which teams and individuals are given you to set is different between the two. In results, the teams and individuals are given to you in order of where they stand in the Tournament at the present time. In you choose lineup, the teams and individuals are presented to you based upon the team's account number with Golfstat.
Teams are always presented to you first and individuals are presented to you after the teams. The screen tells you how many team players and how many individual players are to be set.
ESC - Will end this option at any time without finishing if you need to exit for any reason. Unlike all other options, you don't need to use ESC when you are done. The computer will automatically end the option once you have set tee times for all teams and individuals.
SPACE(BAR) - Like the format feature, the formatted tee times are shown to you. They are shown 10 at a time instead of 20. The SPACE(BAR) simply allows you to look at the next 10 tee times. Unlike format, you cannot go backwards to look at tee times. You always have to go forwards.
ZERO - Allows you to start over without having to leave the option.
The first team is presented to you and you asked to type a 2 digit response. The response is the team format number where you desire this team to be positioned. The team presented to you has a number next to it, but that is just a counter so you know how many teams you have set. Of course, if you are setting by results, that number is the order that the computer has teams listed on the results file and could very well be the same format number value that you enter. Because the NCAA handbook breaks ties differently for Men and Women, RESULTS gives you the flexibility to set teams that are tied where they should be. If you use a format number that you have already used, the computer will tell you a duplicate has occurred and ask you to respond again. If you use a format number that has not been used as a format number, the computer will give you the option of trying again or getting out of the option to fix a possible formatting error.
As you format teams and individuals, the tee times listed change from the format style to a listing of the players who occupy that tee time as a double check for your work.
Let's give an example: Four teams A, B, C, and D are playing and two individuals X and Y. You have 11 tee times of twosomes formatted as Teams 01, 02, 03, and 04 along with individuals 01 and 02. If you are setting by lineup the computer will present you the first team listed as 1 A. If they need to go in to the lineup set tee format as the fourth team you would type 04. Next is 2 B and you might type 01. Then 3 C and you might type 02. And finally 4 D you would type 03. Let's say that for individuals you type 01 and 02 respectively. Now let's say that your format for Round 2 is exactly the same, but that you are setting by results. Let's say that team D is leading the tournament followed by a 3 way tie between A, B, and C. Let's also say that according to the NCAA handbook, for tee time purposes, the tie should be broken as B-C-A. The computer will present you team D first shown as 1 D. You would type 01. Then the computer might show you 2 A, but you would type 04. Then the computer might show you 3 B and you would type 02. Finally the computer would show you 4 C and you would type 03. The same logic takes place for individuals. When you computer has presented all teams and individuals to you it automatically returns to the main menu.
7 PRINT TEE TIMES ON PRINTER This prints out pairing sheets that you can use for whatever purpose you desire.
8 PRINT LABELS FOR TEE TIMES This prints labels that can be used for your scorecards. You should use 3 wide 2 5/8 x 1 inch labels. If you have trouble lining up the labels with your printer you might try printing the labels on regular paper and use a copy machine to line up the labels correctly. Another more difficult solution is to print on plain paper and cut and tape the labels.
9 ENTER SCORES FOR TODAY'S ROUND The first thing this option does is go in and make sure that you have done options 1 and 3 correctly. If you have not this option will tell you what you did wrong and make you fix it first. It does this because once you enter this option, options 1 and 3 cannot be used anymore unless you start over. This check by the computer only happens the first time you take this option. Next it will ask you which Round (1,2,3, or 4) is being played.
Next it will ask which course(s) were used for this Round. It will only ask you this information for courses where you have entered the par and yardage. Simply type Y if the course was used and N if it wasn't.
Next you will receive a REMINDER that you will need to have your Golfstat Diskette handy when you enter the Final Round scores so that you can get information onto that diskette properly and send it back to us at Golfstat.
The main entry screen is set up alphabetically by participating school. Players within a participating school are alphabetical by their first names. There are 10 players listed per screen. You can use the up and down cursor or Page Up or Page Down to move from screen to screen or within the screen. The only unusual keyboard key is - which is used to end this option. The reason for using an obscure key is to prevent an inadvertent ending of this option.
Notice that when you enter scores hole by hole that you only use 1 digit numbers. If there is a score on a hole that is 10 or greater you must type 0 which will key the computer to ask you for a 2 digit number for that hole. If you inadvertently type 0 and the score for that hole was a single digit number like 5, simply type 05 and the computer will revert it to single digit status. The highest score per hole allowed by the computer is 39.
Because the data entry is so quick per player, if you find an error after you have accepted the hole-by-hole numbers you entered, you must re-enter all holes. You do have the ability to edit individual holes before you accept the hole-by-hole scores in case you made an error on a particular hole. You do this with the Quick Edit feature. Of course you can always start over during hole-by-hole entry by striking the ESC key. If you want to edit an already entered and accepted score, strike SPACEBAR again. You will be asked if you are sure that is what you want to do.
If more than one course was played in a round you will be asked which course that player played. Note that on the right side of the screen, scores are kept for Daily Total, Tournament Total, and which course was played each round is also shown. WD stands for withdrawing from a round and DQ stands for disqualification. When withdrawing or disqualifying a player from a round you do not strike the SPACEBAR before entering the W or D. Nine hole scores are allowed only for Men (see Yardage and Par option 5).
When you exit this option you have 4 exit options. You can return to the Main Menu, you can update the files without printing reports, you can update the files and print the reports, or you can enter a Team Penalty.
The Team Penalty option (4) will bring you back to this screen to take one of the other 3 options. When taking options 2 or 3 you will be asked if this is the "Final Round". If you took option 2, but say this is the Final Round, the computer will automatically invoke option 3. In Final Round status the computer will also allow you to break ties for first place. You don't have to do this, and may simply by-pass the tie break feature by entering 999. At this time the computer will also copy important data files to the Golfstat Diskette that we sent you. You need to return that Diskette to Golfstat since there is information we need to retrieve. The copying will be slightly different depending upon your use of either your Hard Drive or the Golfstat Diskette as your working drive. They will be explained in detail on the screen. Just make sure you have your Golfstat Diskette with you for the "Final Round". As an additional protection of data we ask that you also E-Mail the diskette data back to us before mailing the diskette if you have those capabilities. E-Mail the following files as attachments to GOLFSTAT@ICE.NET: All files beginning with SCOR(followed by the Tournament number).
10 PRINT 1 PAGE MEDIA SUMMARY ***Note that options 10-13 automatically create an ASCII Text file that is written directly to your Hard Drive in the directory that you are currently in. These files are useful for transferring data electronically and also can be used for your own creativity in adding a small story to the top of the information or editing anything that you cannot edit through the program. This prints a quick 1 page results summary which shows the Top 20 Teams and Players. This particular report will run over onto a second page if there is a large logjam of players at 20. This give you the option of releasing it in long form or cutting it off. ASCII Name: ASU (plus Tournament Number plus Round)
11 PRINT TEAM RESULTS This prints out results for all teams in the Tournament. ASCII Name: ATE (plus Tournament Number plus Round)
12 PRINT PLAYER RESULTS This print out results for all players including individuals. ASCII Name: APL (plus Tournament Number plus Round)
13 PRINT PLAYER AND TEAM SUMMARY This prints out a report which shows all teams in order along with all players on that team. The players are also shown in order within their team. Players playing strictly as individuals are grouped together at the end of this printout. ASCII Name: ATP (plus Tournament Number plus Round)
14 PRINT COURSE HOLE BY HOLE & STATS This prints out a report that shows you how each hole played for each round on any course that was played. It also prints out a report that shows the tournament Player and Team leaders in 6 categories.
15 PRINT TOP TEN PLAYER'S HOLE BY HOLE This is a report for the media that shows hole by hole scores for the Top 10 individuals in the Tournament.
16 PRINT GOLFSTAT REPORT - NCAA RATING REPORT VERY IMPORTANT!!! This report needs to be FAXED to Golfstat immediately following the Tournament.
It is set up to FAX easily. It does not need to be sent after each round, only the final round. You should also immediately send back, by mail, the diskette that we sent you as we have information that we need to retrieve from it. If you want to keep your data files you can copy them onto another diskette. Remember that those files are only good for 45 days from when we sent you the diskette.
If you have read this carefully and have a little working knowledge of computers and golf you should do just fine with this software. If you do have any questions, please call us at (309) 828-6430. By using the start over feature, you can actually practice with this software and put in bogus data. You can then erase the bogus data by starting over.
Program will not even come up on screen: 1. Your computer must have at least a 386 or greater processing chip. 2. Your version of DOS must be at least 5.0 3. You should only run the programs directly from DOS and not the DOS prompt in Windows or Windows95 or directly from Windows or Windows95.
You can't get files to copy or write new information to them: 1. The write protect switch on the diskette is in the wrong position. It should be in the up position when looking at it in the lower right hand corner on the back of the diskette.
Program works, but information doesn't print out: 1. All of the same reasons listed for "Program will not even come up on screen".
When printing results you get a "red screen" error that File cannot be found. 1. You did not update after entering scores. Go back into entering scores and get back out using option 2 or 3.
When trying to update scores you get a message that reads: "A Score, a Withdrawal, or a Disqualification has not been entered for every player yet. You must do this before the files can be updated. It is possible that the problem is with another round." 1. Go back into scoring and look at every player. The farthest right column of information deals with which golf course a player played in each of the 4 possible rounds
(4 digits in this column are for each of the 4 possible rounds).
Every player should have a 1, 2, 3, 4, or ©(dash) listed for each
round of the tournament that has been played to this point.
There should be a 0 for any round that has not been played or will not be played (note: if you have a 3 round event and round 2 gets rained out the computer still looks at the 2 rounds as 1 and 2, not 1 and 3).
EXAMPLE OF SHOTGUN HOLE FORMAT
Most areas are similar in Shotgun versus Fixed Hole formatting. We will only look at the differences. Notice that the players play in ascending order within their Team instead of descending order (1-2-3-4-5 vs. 5-4-3-2-1). This is all handled by one variable within the ATTACH Procedure. The same idea works for the Individuals in using the MANUAL Procedure.
Notice the time is the same for all Tee Times. On the Starting Hole we actually answered that we were playing a Shotgun format. RESULTS then asked how many groups were teeing off from each hole. On holes 1 and 12 we answered 2: for the rest of the holes we answered 1.
The final difference is that we used the SWITCH Procedure to properly align the players on holes 1 and 12 where 2 groups were teeing off. Notice on the second wave of Teams how the Players tee off in 1-2-3-4-5 order. On the first wave they tee off 2-1-3-4-5. That is because there are two groups teeing off the first hole. Originally when we ATTACHED those Players were 1-2-3-4-5 order, but we used SWITCH to align them properly on the 1st and 12th holes. By doing this a Team will now have their Players come through the holes in a 5-4-3-2-1 order.
EXAMPLE OF FIXED HOLE FORMAT
When formatting the pairings you have to enter the following information: Which golf course (you can set up 4 different courses), Which Hole, What Time, What Teams or Individuals fill the Tee Times.
In this example we have 11 Teams and 5 Individuals. Notice the top 6 Teams Tee of the Front and the Bottom 5 Teams and Individuals Tee off the Back. There are 100 Tee times available for each round. The format screen shows 20 at a time. We only need 20 for this example (note the left hand column). You may have up to 4 players per Tee Time (note that we have threesomes with the Player 4 column blank).
As you can see, the #5 player from Teams 4,5, and 6 Tees off at 8:00 from the 1st Tee. The second wave of Teams starts from the 6th Tee Time starting at 8:50 from the 1st Tee. The only real difference about the back is that you have the five individuals.
The beauty of RESULTS is that the first wave of Teams (4,5,6) was entered with 1 procedure (the ATTACH procedure). The other three waves of Teams were entered the same way. The five individuals were also entered using 1 procedure (MANUAL). Once you are proficient with RESULTS a format like this takes about 2 minutes.